Archive for the 'user experience' Category
Friday, July 25th, 2008
Recently, I picked up a Verizon Wireless LG Verizon Voyager (aka, the “LG VX10000″) handset which I found leverages Flash Lite 2.x for pieces of the user interface.
Not a shocker really (LG is using Flash Lite on a few handsets) … Previously, in store, I had guessed it was Flash Lite, just playing with [...]
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Posted in Adobe, Flash, Flash Lite, Flash Lite 2.0, Flash Lite Clocks, Flash Lite UI, Flash Lite application, Flash Lite for BREW, Flash Mobile, Flash Mobile Developer, Handsets, LG, LG Voyager, Mobile, Mobile Developer, Mobile Device, Mobile OEM, Mobile User Interfaces, Verizon Wireless, flashlite, user experience |
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Thursday, July 17th, 2008
Last month, the Adobe Mobile team was interviewed in the Adobe Edge June issue. I must have missed it during some travel. Here is the video:
“Experience Design Manager Matt Snow provides a behind-the-scenes look at the Adobe XD Mobile and Devices team, and demos several applications currently under development.”
If you are interested in the transcript, [...]
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Posted in Adobe, Adobe Flash Home, Adobe Mobile Client, Adobe XD, Animation, Flash, Flash Animation, Flash Lite, Flash Lite 3.0, Flash Lite UI, Flash Lite application, Flash Lite wallpaper/screen saver, Flash Mobile, Flash Mobile Developer, Flash Video, Handsets, Mobile, Mobile Application, Mobile Developer, Mobile Device, Mobile Experience, Mobile User Interfaces, Mobile Video, N95, flashlite, nokia, user experience |
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Tuesday, July 15th, 2008
If you missed the news yesterday, Verizon Wireless launched their Dashboard? service this past weekend (not to be confused with Apple’s Dashboards widgets).
What is Verizon Wireless Dashboard?
Dashboard creates an ecosystem for consuming, promoting and merchandising VZW’s multimedia content and services.
Dashboard was built on Adobe’s Flash Cast™ platform and leverages their leadership in providing [...]
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Posted in Adobe, Adobe CS3, Adobe Mobile AppBuilder, Adobe Mobile Client, Announcements, Chunghwa Telecom, Flash, Flash Cast, Flash Cast Channel, Flash Lite, Flash Lite 1.1, Flash Lite Framework, Flash Lite UI, Flash Lite application, Flash Mobile, Flash Mobile Developer, FlashCast, Handsets, Japan, MTV Networks, Mobile, Mobile Application, Mobile Content Distribution, Mobile Developer, Mobile Device, Mobile Push, Mobile User Interfaces, Mobile Web, Mobile Web 2.0, NTT DoCoMo, US, Verizon, Verizon Dashboard, Verizon Wireless, flashdevices.net, flashlite, i-Channel, user experience, www.flashdevices.net |
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Friday, May 30th, 2008
Here’s an evolving Mobile Design Wiki:
“Mobile UI design resources, patterns, devices, and so forth.
Mobile design resources are provided free by the leader in mobile user experience consulting, Little Springs Design.
Designing mobile user interfaces grows ever more interesting. Device and network capabilities are improving, platforms are giving us more features to help the user, [...]
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Posted in Consumer Electronic Device, Embedded Devices, Flash Lite, Flash Lite UI, Flash Mobile, Flash Mobile Developer, Handsets, Mobile, Mobile Application, Mobile Developer, Mobile Usability, Mobile User Interfaces, flashlite, user experience |
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Saturday, May 10th, 2008
Bill posted his recent “Flash Across Screens” presos from FITC 2008 (Toronto), Adobe Korea Flash Lite Global CP Event, and “Evolving Mobile Experiences” preso from Mobidec 2007 over at flashdevices.net.
Flash Across Screens - FITC 2008 (Toronto)
Flash Across Screens - Adobe Korea Flash Lite Global CP Event (2008)
Evolving Mobile Experiences - Mobidec 2007 (Japan)
You can find [...]
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Posted in AIR, Adobe, Adobe Flash Cast, Adobe Flash Home, Adobe Mobile Client, Embedded Devices, Flash, Flash 9, Flash Conference, Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3.0, Flash Lite 3.1, Flash Mobile, Flash Mobile Developer, Handsets, Mobile, Mobile Platform, Tech Conference, flash 8, flashdevices.net, flashlite, user experience, www.flashdevices.net |
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Tuesday, May 6th, 2008
Via Bill Perry (Adobe, Mobile and Devices): there is a new devnet (aka ADC) article on Developing Flash Lite applications with dynamic layouts.
“In this tutorial I describe the process I used to develop the dynamic layout of the Bacardi® Mobile Cocktail application.
I’ll cover how to react to environment changes, such as the current time [...]
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Posted in Actionscript, Actionscript 1.0, Actionscript 2.0, Adobe, Adobe CS3, Adobe Mobile Client, Flash, Flash Lite, Flash Lite UI, Flash Lite application, Flash Mobile, Flash Mobile Developer, Flash Video, Handsets, Mobile, Mobile Advertising, Mobile Application, Mobile Brand, Mobile Life, flashlite, user experience, www.flashdevices.net |
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Thursday, May 1st, 2008
OK. So, “it”, The Adobe Open Screen Project, or AOSP has just been officially announced over at Adobe:
What is it? What does it mean on a high level?
The Open Screen Project is dedicated to driving consistent rich Internet experiences across televisions, personal computers, mobile devices, and consumer electronics.
The Open Screen Project is supported by [...]
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Posted in AIR, ARM, Adobe, Adobe AIR, Adobe Mobile Client, Adobe OSP, Adobe Open Screen Project, Announcements, BBC, Chunghwa Telecom, Cisco, Consumer Electronic Device, Embedded Devices, Flash, Flash 9, Flash Cast, Flash Lite, Flash Lite 3.0, Flash Lite 3.1, Flash Mobile, Flash Mobile Developer, FlashCast, Handsets, Intel, MTV Networks, Marvell, Mobile, Mobile Content Distribution, Mobile Device, Mobile OEM, Mobile Platform, Motorola, NBC Universal, NTT DoCoMo, OSP, Qualcomm, Samsung, Toshiba, Verizon, Verizon Wireless, flashdevices.net, flashlite, nokia, sony ericsson, user experience, www.biskero.org, www.flashdevices.net, www.flashmobileblog.com |
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Monday, April 28th, 2008
Scaleform GFx was mentioned today so I checked them out:
Scaleform GFx is a light-weight high-performance rich media vector graphics and user interface (UI) engine. GFx combines the scalability and development ease of proven visual authoring tools, such as the Adobe Flash® Studio, with the latest hardware graphics acceleration that cutting-edge PC and Console game developers [...]
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Posted in Consumer Electronic Device, Embedded Devices, Flash, Flash Mobile, Flash Mobile Developer, Mobile, OpenVG, scaleform.com, user experience |
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Monday, March 24th, 2008
Recent announcements over the past few months with Apple’s iPhone confirmed that it’s Apple’s intent to go after market share in business enterprise.
Given, that RIM (Research In Motion) accounts for a large percentage of mobile devices in the hands of professionals (and also a side note: the recent Microsoft announcement about licensing Flash Lite 3). [...]
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Posted in Adobe, Flash Lite, Flash Mobile, Flash Mobile Developer, Handsets, Mobile, Mobile Device, Mobile OEM, Mobile Platform, flashlite, iPhone, user experience |
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Thursday, February 21st, 2008
If you ever wanted to know how a touchscreen works on a low-level, and how specifically the iPhone pulls off some of its mojo, this is a pretty cool link …
Check out: How the iPhone Touch Screen Works
Of course, the beauty of a great touchscreen, is that … much like the mechanics of car, [...]
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Posted in Apple, Gadget, Mobile, Mobile User Interfaces, iPhone, user experience |
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