The Flash Mobile Show


Archive for the 'tutorials & books' Category

Adobe DevNet article: 10 tips to help you develop better Flash Lite games

Thursday, January 17th, 2008

A new Adobe DevNet article: “Ten tips to help you develop better Flash Lite games” is available from Mariam.
“Mobile games are a big business with many talented developers creating compelling device content. Although most developers can write effective code, create interesting graphics, and test their games successfully, it is always helpful to review the best [...]

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Mobile Persuasion: 20 Perspectives of the Future of Behavior Change

Wednesday, October 17th, 2007

Mobile Persuasion: 20 Perspectives of the Future of Behavior Change is something I caught from John Ulm’s session @ MAX 2007. Just wanted to pass it along, as a potential source of “future thinking” type reading material.
Here is the overview from amazon:

The mobile phone will soon become the most powerful channel for persuasion. This [...]

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Flash Lite Friday - Tip of the Day #6

Friday, October 12th, 2007

Last month, Adobe published a whitepaper called “Getting started with Flash Lite” (written by Keldon Rush of Smashing Ideas).
This is an not only an essential read for those looking to “jump start” into Flash Lite, but also required reading for those already working in the space (this 44 page document covers a diverse set [...]

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Sony Ericsson: Developers’ Guidelines for Adobe Flash Lite 2.0

Thursday, October 11th, 2007

Sony Ericsson released a reference entitled: Developers’ Guidelines for Adobe Flash Lite 2.0 that may be of interest to folks catering to that device demographic.

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Flash Lite Friday - Tip of the Day #5

Friday, October 5th, 2007

When creating screen saver content, consider adding to the 1st frame:
[actionscript]
status = fscommand2( “FullScreen”, true );
[/actionscript]
This will enable your content to FullScreen even if it is run outside of screen saver mode on devices supporting this specific content type. By default, Flash Lite content will run FullScreen automatically when in screen saver mode, but this [...]

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Packing Lite: A mobile media interface design primer (devnet article)

Thursday, August 30th, 2007

David Carroll, Professor of Media Design at Parsons - The New School for Design has written a devnet article entitled: “Packing Lite: A mobile media interface design primer”.
Here is what the article is about in a nutshell:

This article covers some of the survival skills needed in going mobile and packing lite, Flash Lite, that is. [...]

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Flash Lite 1.1 Game Tutorial from Riyadh Al-Balushi

Thursday, August 16th, 2007

Riyadh Al-Balushi has created a 5 pager step-by-step game tutorial for a Flash Lite 1.1 game.
If you are new to Flash Lite, or need a refresher to Flash 4 syntax, you may want to check it out.

It’s important to remember that Flash Lite 1.1 is predominate within mobile ecosystems in many regions around the [...]

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Flash CS3 for Designers - ‘Going Mobile in Flash’ chapter

Saturday, August 4th, 2007

I noticed a new Friends of Ed book entitled Flash CS3 for Designers has a chapter on Flash Mobile entitled: “Going Mobile in Flash”.
The book is by Tom Green and David Stiller.
Good to see it’s in there. The chapter covers Adobe Device Central, and then walks through a photo gallery type Flash Lite [...]

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Adobe Device Central Design Center

Monday, June 4th, 2007

Not sure if this was ever mentioned, but a part of the Design Center is devoted to Mobile.
In addition to video materials, there is a link to a Device Central wiki which has been started.

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Another review on the Flash Mobile book

Thursday, May 31st, 2007

In regards to our Foundation Flash Applications for Mobile Devices book.
I was just looking at some trackbacks and found that Hayden Porter had also written a blog post review of the book. Read it.
Here is a snippet:
” … Overall, I would highly recommend this book to anyone interested in Flash Lite mobile development. [...]

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