Archive for the 'Mobile User Interfaces' Category
Saturday, April 24th, 2010
With all the exciting announcements around Flash across devices, thought I’d post about our upcoming workshop that’s happening at FATC (aka Flash and the City) in NYC next month, May 13th (the official conference is 14th-16th, BTW). Now, if you checked it out earlier this year you would have noticed an iPhone specific session. Not [...]
Posted in Adobe AIR, Android, Flash Lite, Mobile, Mobile Advertising, Mobile Application, Mobile Business, Mobile Design, Mobile Developer, Mobile Device, Mobile Ecosystem, Mobile Experience, Mobile Games, Mobile Optimization, Mobile Platform, Mobile User Interfaces, Mobile Video, Mobile Web |
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Tuesday, February 16th, 2010
Kind of cool. Here’s the iPad UI done using Adobe tooling (i.e. Flex): A first iteration of an Adobe AIR application built in Flex 4 that demonstrates the UI of the iPad – http://merhl.com
Posted in Apple, Flex, Mobile User Interfaces |
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Tuesday, September 15th, 2009
I’ve posted slides from my Flash Mobile and Device session (Practical Design & Development with Flash on Mobile and Devices) at this past week’s FITC Mobile 2009. You’ll find it among many of my previous presos.
Posted in Actionscript, Actionscript 1.0, Actionscript 2.0, Actionscript 3.0, Device Central, FITC 2009, Flash, Flash 10, Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3 Security, Flash Lite 3.0, Flash Lite 3.1, Flash Lite Ecosystem, Flash Lite Extender, Flash Lite Game, Flash Lite UI, Flash Lite application, Flash Lite components, Mobile, Mobile Application, Mobile Business, Mobile Content, Mobile Content Distribution, Mobile Design, Mobile Developer, Mobile Emulators, Mobile Platform, Mobile User Interfaces |
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Sunday, August 30th, 2009
LG has released a new Flash Lite tutorial: Creating a List Sample. You can find it here, and searching on “Flash Lite”. There are also some other Flash Lite resources specifically to designing and developing with Flash across LG devices. Flash Lite™ Tutorial Series Part 1: Creating a List Sample Registration Date 29-AUG-2008 Description This [...]
Posted in Flash Lite, Flash Lite UI, Flash Lite application, LG, Mobile Application, Mobile Developer, Mobile Experience, Mobile OEM, Mobile Platform, Mobile User Interfaces |
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Monday, August 24th, 2009
Just recently, Sony Ericsson updated their UI Components to version 2.0 (beta). This includes 18 new components optimized for SEMC devices, and especially those suited to run Capuchin: Action List Dialog Basic Dialog Confirmation Dialog Image Infotip List Check Box List Radio Button Notification Options Menu Top Level Options Menu Sub Level Scrollable Area Scrollable [...]
Posted in Flash Lite, Flash Lite UI, Flash Lite application, Flash Lite components, Mobile, Mobile Application, Mobile Design, Mobile Experience, Mobile OEM, Mobile Platform, Mobile User Interfaces, sony ericsson |
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Friday, August 14th, 2009
A book on Flash Lite from Japan. It’s mostly Flash Lite 1.1 (i.e. Flash timeline based projects). Interesting to note that a 1.1 book still has a market over there, even though we have advanced to 2.x, 3.x, and soon: Flash 10-like functionality across top tier devices.
Posted in Actionscript, DoCoMo, Flash Lite, Flash Lite 1.1, Flash Lite Clocks, Flash Lite Game, Flash Lite UI, Flash Lite application, Flash Lite wallpaper/screen saver, Japan, Mobile, Mobile Application, Mobile Content, Mobile Culture, Mobile Design, Mobile Developer, Mobile Games, Mobile Platform, Mobile User Interfaces, SoftBank, keitai |
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Saturday, July 25th, 2009
Sony Ericsson has released some Flash (Lite) components for use across it’s devices and useful for leveraging with Project Capuchin (in MXP installable format). “Sony Ericsson has introduced a set of Flash Lite™ User Interface components. With Sony Ericsson UI components, Flash developers can now build custom user interfaces in a fraction of the time [...]
Posted in Capuchin, Flash, Flash Lite, Flash Lite 2.0, Flash Lite 2.1, Flash Lite Developer, Flash Lite Extender, Flash Lite UI, Flash Lite application, Flash Lite components, Flash Mobile, Flash Mobile Developer, Mobile, Mobile Application, Mobile Design, Mobile Developer, Mobile Development, Mobile Experience, Mobile Platform, Mobile User Interfaces, flashlite, sony ericsson, user experience |
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Sunday, May 24th, 2009
Mark had a post about the 20 million Windows Mobile Devices Shipped in 2008. “Yesterday I heard an interesting fact that I thought I’d share. So in 2008 Samsung, LG and a few others shipped 20 million Windows Mobile devices around the world. 80% of these had touch screens instead of standard keypads, and so [...]
Posted in Adobe, Adobe Mobile Packager, Flash, Flash Lite, Flash Lite 3.1, Flash Lite Distributable Player, Flash Lite Packaging, Flash Lite Player, Flash Lite application, Flash Mobile, Flash Mobile Developer, Microsoft, Mobile, Mobile Content, Mobile Content Distribution, Mobile Developer, Mobile Development, Mobile Platform, Mobile User Interfaces, Touchscreen, Windows Mobile, Windows Mobile Marketplace, flashlite, www.flashmobileblog.com |
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Tuesday, May 19th, 2009
I’ve just been confirmed I will be giving a talk at the 1st ever FITC Mobile conference up in Toronto in September. My session will be on utilizing device APIs to tap into accelerometers for UI, games, and applications (across a number of mobile platforms). The session is called: “Leveraging Accelerometers in Mobile Devices”. Here [...]
Posted in Accelerometers, Android, Android G1, Announcements, Device APIs, FITC, FITC 2009, FITC 2009 Mobile, Flash 10, Flash Lite, Flash Lite Developer, Flash Lite Device API, Flash Lite UI, Flash Lite application, Flash Mobile, Flash Mobile Developer, FlashPitt, FlashPitt 2009, Mobile, Mobile Application, Mobile Content, Mobile Development, Mobile Device, Mobile Platform, Mobile User Interfaces, S60, flashlite |
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Tuesday, May 5th, 2009
Here’s a recently posted INSPIRE video from the Adobe XD (Experience Design team). Looks like some of the preso is from Adobe MAX 2008. “Experiences that Scale across Devices How do experiences built for Adobe AIR work across platforms? In this MAX session, Matt Snow and Ali Ivmark shared examples of rich, connected applications being [...]
Posted in Adobe, Adobe AIR, Adobe AIR Mobile, Adobe MAX 2008 (San Fran, USA), Adobe Mobile & Devices, Adobe Mobile and Devices, Adobe Open Screen Project, Adobe XD, Flash, Flash Lite, Flash Lite Developer, Flash Lite UI, Flash Lite widgets, Flash Mobile, Flash Mobile Developer, Mobile, Mobile Application, Mobile Design, Mobile Developer, Mobile Experience, Mobile Platform, Mobile User Interfaces, Multiscreen, Multiscreen Flash, flashlite |
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