Archive for the 'J2ME' Category
Sunday, September 7th, 2008
Looks like Sony Ericsson released the Project Capuchin SDK, including some new resources (tutorials, examples):
Project Capuchin SDK available for download, bridging Java™ ME and Adobe® Flash Lite™
Sony Ericsson’s Project Capuchin SDK is a set of APIs, a packaging tool, documents and getting-started tutorials that enables developers to bridge the Java™ ME and Adobe® Flash Lite™ [...]
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Posted in Capuchin, Flash, Flash Lite, Flash Lite 2.0, Flash Lite Device API, Flash Lite Extender, Flash Lite Framework, Flash Lite UI, Flash Lite application, Flash Lite wallpaper/screen saver, Flash Mobile, Flash Mobile Developer, Handsets, J2ME, Java ME, Mobile, Mobile Application, Mobile Blogging, Mobile Content, Mobile Design, Mobile Developer, Mobile Device, Mobile OEM, Mobile Platform, Mobile User Interfaces, Project Capuchin, flashlite, sony ericsson |
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Friday, August 29th, 2008
Sony Ericsson has released some preliminary API examples and tutorial material for the upcoming Capuchin technology that will most likely be part of SE handsets going forwards.
“The new Sony Ericsson getting started tutorial for Project Capuchin outlines how the Project Capuchin API can be used as a bridge between Java™ ME Platform and Adobe®Flash Lite™. [...]
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Posted in Actionscript, Adobe Mobile Client, Capuchin, Flash, Flash Lite, Flash Lite 2.0, Flash Lite 2.1, Flash Lite Device API, Flash Lite Extender, Flash Lite Framework, Flash Lite UI, Flash Lite wallpaper/screen saver, Flash Mobile, Flash Mobile Developer, Handsets, J2ME, Java ME, Mobile, Mobile Content, Mobile Design, Mobile Developer, Mobile Device, Mobile Experience, Mobile OEM, Mobile Platform, Mobile User Interfaces, Project Capuchin, flashdevices.net, flashlite, sony ericsson |
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Thursday, July 17th, 2008
Bruce Hopkins has a post comparing the strengths and weaknesses of Java ME and Adobe Flash Lite. Check it out.
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Posted in Actionscript, Adobe, Flash, Flash Lite, Flash Lite 3.0, Flash Lite 3.1, Flash Lite application, Flash Mobile, Flash Mobile Developer, Handsets, J2ME, Java ME, Mobile, Mobile Application, Mobile Developer, Mobile Device, Mobile Platform, flashlite |
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Sunday, July 6th, 2008
This weekend mobiledevjobs.org launched.
This site is job posting site for mobile professionals by mobile professionals. Our aim is to become the premier job posting site for connecting mobile professionals to hiring companies (and vice-versa).
Look for some additional announcements about mobiledevjobs over the next few weeks … but please do blog about the site: wwww.mobiledevjobs.org!
Also, [...]
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Posted in Adobe, Android, BREW, Flash, Flash Lite, Flash Mobile, Flash Mobile Developer, Handsets, J2ME, Java ME, Microsoft Silverlight, Mobile, Mobile Application, Mobile Design, Mobile Developer, Mobile Ecosystem, Mobile Jobs, Mobile Web, Python, S40, S60, S60 Python, Symbian, Windows Mobile, flashlite, iPhone, mobiledevjobs.org |
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Tuesday, May 27th, 2008
OK. I just read an “article” where the author supposes there are “6 million J2ME developers” to Flash Lite’s “2 million developers”.
Ummm, no.
Maybe if you spin it like there are 6 million Java Developers versus 2 million Flash Developers that statement is true … but in terms of folks who do mobile work, full-time, this [...]
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Posted in Adobe, Flash Lite, Flash Mobile, Flash Mobile Developer, J2ME, Java ME, Mobile, Mobile Application, Mobile Developer, Mobile Ecosystem, Sun, flashlite, iPhone |
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Monday, April 21st, 2008
I came across this thesis paper from November 2007 written by Alex Koller of Rhodes University entitled: “Java ME vs. Flash Lite: A Comparison of Mobile Phone Game Development”.
I thought I’d share this as it quotes many of us within the community.
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Posted in Adobe Mobile Client, Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite Game, Flash Mobile, Flash Mobile Developer, Games, Handsets, J2ME, Java ME, Mobile, Mobile Games, Mobile Research, flashlite |
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Friday, March 7th, 2008
I caught this news recently, an article written by Paul Krill, an editor at InfoWorld.
Sun: We’ll put Java on the iPhone
Sun readies virtual machine to make Java apps run on Apple’s mobile platform
Sun Microsystems is developing a Java Virtual Machine for Apple’s iPhone and plans to release the JVM some time after June, enabling [...]
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Posted in Apple, Flash Lite, Flash Mobile, Flash Mobile Developer, Handsets, J2ME, Mobile, flashlite, iPhone |
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Friday, January 18th, 2008
I had read about pngcrusher in an older mobile reference (non Flash context), recently as image optimization tool recommended by the author.
However, I have never used this specific tool within Flash Lite development.
A search also revealed a Mac version, as well as other tools such as optipng, and a few others.
Is it still a worthwhile [...]
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Posted in Adobe, Adobe CS3, Adobe Photoshop CS3, Flash, Flash Lite, Flash Mobile, Flash Mobile Developer, J2ME, Mobile, Mobile Optimization, flashlite |
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Tuesday, November 20th, 2007
Jarpa is a recent open source project for Java Packaging of Flash Lite Content, created by Felipe Andrade (implementor) and Alessandro Pace (innovator).
Alessandro was talking about this early this year, and I remember it being a good practical idea for someone to tackle, given the fact that unlike Series 60 (with SWF2Go and now, recently: [...]
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Posted in Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3.0, Flash Mobile, Flash Mobile Developer, J2ME, JARPA, Mobile, Nokia Series 40, flashlite, nokia |
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Saturday, November 17th, 2007
Here’s an article entitled: Carmack on id Mobile, Crap Games, and Why iPod Sucks.
In it John Carmack talks about his endeavors with ID Mobile, and his views on the (non-casual) mobile game market.
It is worth the read.
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Posted in Flash Lite, Flash Lite Game, Flash Mobile, Flash Mobile Developer, Games, J2ME, Mobile, Mobile Games |
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