Archive for the 'Flash Lite Tip of the Week' Category
Friday, February 15th, 2008
This Flash Lite Friday Tip (belated, sorry) is related from something brought up in John Agger’s (Adobe, Mobile and Devices) Adobe Mobile Podcasts (which I was just catching up on).
In it, among examples of Flash Lite 3 video and other Flash Mobile tid-bits, John talks about performance calibration in ADC (Adobe Device Central).
Although most [...]
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Posted in Actionscript, Adobe, Adobe CS3, Adobe Device Central, CS3, Device Central, Flash Lite, Flash Lite 3.0, Flash Lite Friday, Flash Lite Tip of the Week, Flash Mobile, Flash Mobile Developer, Flash Video, Handsets, Mobile, Mobile Emulators, Mobile Video, Tip of the Day, flashlite |
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Friday, January 18th, 2008
What’s better than ten tips for the price of one? Wait a second … but, these are FREE! What more can you ask for?
If you haven’t read Mariam’s devnet article: “10 tips Flash Lite games”, then it’s probably best to do so, for those starting with Flash Lite.
The tips are for those new to [...]
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Posted in Actionscript, Adobe, Adobe CS3, Adobe Community Expert, Adobe Developer Connection, Adobe Device Central, CS3, Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3.0, Flash Lite Friday, Flash Lite Game, Flash Lite Tip of the Week, Flash Mobile, Flash Mobile Developer, Games, Handsets, Mobile, Mobile Games, Mobile Optimization, Tip of the Day, flashlite, frame27, frame27.blogspot.com |
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Friday, January 11th, 2008
Customizing the _focusrect color
After seeing some Flash Lite 2.x applications posted within the community with the default yellow _focusrect enabled, I thought I might post a tip to remind those working with Flash Lite that in Flash Lite 2.x and 3.x it is possible to customize the _focusrect color on supported handsets.
By default _focusrect [...]
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Posted in Actionscript, Actionscript 2.0, Adobe, Adobe Device Central, Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3.0, Flash Lite Friday, Flash Lite Tip of the Week, Flash Mobile, Flash Mobile Developer, Mobile, Mobile User Interfaces, Tip of the Day, flashlite |
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Friday, January 4th, 2008
It’s fitting that this is tip #13 (ironically, I just watched Room 1408 (for those that have seen it: 1408 = 14+0+8 = 13!).
Unfortunately, both can give you nightmares, but tip #13 can be addressed, if … of course, you pay attention to the rest of this post!
Flash Lite 3 Security Model
This tip is [...]
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Posted in Actionscript, Actionscript 2.0, Adobe, FLV, Flash, Flash Lite, Flash Lite 3 Security, Flash Lite 3.0, Flash Lite Friday, Flash Lite Tip of the Week, Flash Mobile, Flash Mobile Developer, Flash Video, Mobile, Tip of the Day, flash 8, flashlite |
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Saturday, December 15th, 2007
If you’re working with the chumby … you can set a top level _root variable called _chumby_widget_done to a value of the string value of “true” to immediately advance to the next widget in a channel … and without waiting around for the default play time of the current widget to expire.
Here’s the code:
[AS]_chumby_widget_done = [...]
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Posted in Actionscript, Actionscript 2.0, Flash Lite, Flash Lite 3.0, Flash Lite Friday, Flash Lite Tip of the Week, Flash Mobile, Flash Mobile Developer, Gadget, Tip of the Day, chumby, flashlite |
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Friday, November 16th, 2007
I’ll start with a pretty obvious statement (well, obvious to those doing mobile):
Optimization (or “Optimisation” if you prefer!) is an huge part of mobile development.
A lot of folks doing desktop development take resources (memory, processor, etc) for granted these days on the desktop. There are all very precious commodities when dealing on 99.9% of [...]
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Posted in Actionscript, Actionscript 1.0, Actionscript 2.0, Device Central, Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3.0, Flash Lite Friday, Flash Lite Tip of the Week, Flash Mobile, Flash Mobile Developer, Mobile, Mobile Emulators, Tip of the Day, flashlite |
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Friday, November 9th, 2007
This is an “oldy but a goody”.
Really not a mobile tip per se, but applies across the board to coding ActionScript in Flash.
Also, FYI … this tip really comes down to personal preference, so really it’s more much of a recommendation from me.
The tip for today is that myself and others in the community [...]
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Posted in Actionscript, Flash Lite, Flash Lite Friday, Flash Lite Tip of the Week, Flash Mobile, Flash Mobile Developer, Tip of the Day, flashlite |
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Friday, November 2nd, 2007
Bill recently posted some localized “GO” links and I was traversing them earlier.
I found some resources available from Korea and Japan. Mostly some regional (Korean and Japanese) devnet articles from earlier in the year.
Some of it is interesting, so I’m sharing this info as a Flash Lite Friday - Tip of the Day.
Here are [...]
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Posted in Adobe, Adobe Developer Connection, Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite Friday, Flash Lite Game, Flash Lite Tip of the Week, Flash Lite UI, Flash Mobile, Flash Mobile Developer, Japan, Korean, Mobile, Tip of the Day, flashdevices.net, flashlite |
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Friday, October 26th, 2007
If you’re working with Flash Lite BREW, you are probably already aware of the “AppLoader” (BREW Application Loader) that is provided for authorized BREW developers.
What is the BREW AppLoader? As you might imagine by the name … this piece of software allows you to connect to your BREW devices and load your Flash Lite [...]
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Posted in Flash Lite, Flash Lite 2.1, Flash Lite Friday, Flash Lite Tip of the Week, Flash Lite for BREW, Flash Mobile, Flash Mobile Developer, Mobile, OSX, Qualcomm, Tip of the Day, Verizon, flashlite |
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Friday, October 12th, 2007
Last month, Adobe published a whitepaper called “Getting started with Flash Lite” (written by Keldon Rush of Smashing Ideas).
This is an not only an essential read for those looking to “jump start” into Flash Lite, but also required reading for those already working in the space (this 44 page document covers a diverse set [...]
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Posted in Adobe, Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3.0, Flash Lite Friday, Flash Lite Tip of the Week, Flash Mobile, Flash Mobile Developer, Mobile, Tip of the Day, flashlite, tutorials & books |
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