The Flash Mobile Show


Archive for the 'Flash Lite Game' Category

Adobe Mobile and Device events at MAX 2008 (San Francisco)

Tuesday, October 7th, 2008

I’m just back from Flash on the Beach 2008 (Brighton), and now Adobe MAX 2008 is not far away (November 16-19, actually).
In addition to the numerous mobile and device sessions this year at Adobe MAX 2008, there are several exciting (free) social events related to Mobile and Devices that you may be interested in attending:
MOBILE [...]

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BAMaD eSeminar Sept 19th: MSCorp/Ideas Lite, Flash Lite success story

Wednesday, September 3rd, 2008

The Boston Adobe Mobile and Devices User Group (BAMaD) is holding an e-seminar September 19th.
Ideas Lite will be talking about some of the things they are working on, and also speak on the Latin American market for mobile content).
eSeminars September 19th: MSCorp/Ideas Lite, Flash Lite success story
The Boston Adobe Mobile and Devices User Group [...]

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An App Store for the 3 Billion Users Who Don’t Have an iPhone

Wednesday, August 20th, 2008

GetJar is one, of several, global, go-to-market paths for Flash Lite content across many devices.
LONDON, August 19 /PRNewswire/ –
- GetJar Passes 300 Million Mobile Application Downloads
GetJar, the world’s biggest mobile applications portal, has surpassed 300 million downloads, establishing it as the website of choice for the 3 billion mobile phone users across the world who [...]

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‘Stack-r’ - one button casual mobile game (Flash Lite)

Monday, August 18th, 2008

Here is a simple casual mobile game called “Stack-r” that I whipped up in a couple of days. It’s a Flash Lite 2.x/3.x game.
Here are some screenshots … I’ll post some video when I have access to my elmo again.

Stack-r Main Menu

Screen #1 - Main

Screen #2 - Game
Sorry, you’ll find no download here. However, I’ll [...]

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Things NOT to do while developing Flash Lite mobile games (Repost)

Wednesday, August 6th, 2008

Via Mariam: “Things NOT to do while developing Flash Lite mobile games”, based from an original “50 Ways to Make Us HATE Your Flash Game” article:
1. Add loud and annoying sound effects to your game
2. Don’t add sound control options so we have to listen to your loud and annoying sound effects
3. Make your game [...]

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eSeminar tomorrow: Flash Lite content – games and applications – from concept to cash

Friday, July 25th, 2008

The Boston Adobe Mobile and Devices User Group is hosting an eSeminar this Friday: Flash Lite content – games and applications – from concept to cash.
Andrea is the speaker and here is the agenda:
* Promises and expectations, theories and best practices
* Implementation and launch of content and [...]

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Adobe Flash Mobile e-seminar: Flash Lite content - games and applications - from concept to cash

Thursday, June 12th, 2008

There is an upcoming eSeminar via the Boston Adobe Mobile and Devices User Group (BAMaDUG), on June 27th, 2008 at 12pm EST (check time).
Andrea Trento from interpreting.it, will present:
DATE/TIME:
June 27th, 2008 at 12pm EST
TITLE:
Flash Lite content - games and applications – from concept to cash
DESCRIPTION:
How to approach content creation and launch and get to cashing [...]

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SpitFun - www.spitfun.com - Flash Game (perhaps for mobile!?)

Wednesday, May 7th, 2008

SpitFun: I think this is a Flash Mobile game (or perhaps a mix of desktop and mobile? Multiplayer, maybe … not sure?!). More information can be found over at www.spitfun.com.
Apparently, according to the current incarnation of the site … it is tentatively scheduled for May 12, 2008 launch. So check back then!
There is a [...]

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Adobe Flash Mobile Gallery launched

Monday, April 21st, 2008

Adobe has launched a Flash Mobile Gallery with some examples of the types of experiences you can attain with Flash Lite (including wallpaper, screen savers, games, and applications).

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Java ME vs. Flash Lite: A Comparison of Mobile Phone Game Development

Monday, April 21st, 2008

I came across this thesis paper from November 2007 written by Alex Koller of Rhodes University entitled: “Java ME vs. Flash Lite: A Comparison of Mobile Phone Game Development”.
I thought I’d share this as it quotes many of us within the community.

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