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Archive for the 'Tip of the Day' Category

Flash Lite Friday - Tip of the Day #16

Friday, February 15th, 2008

This Flash Lite Friday Tip (belated, sorry) is related from something brought up in John Agger’s (Adobe, Mobile and Devices) Adobe Mobile Podcasts (which I was just catching up on).
In it, among examples of Flash Lite 3 video and other Flash Mobile tid-bits, John talks about performance calibration in ADC (Adobe Device Central).
Although most [...]

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Flash Lite Friday - Tip of the Day #15

Friday, January 18th, 2008

What’s better than ten tips for the price of one? Wait a second … but, these are FREE! What more can you ask for?
If you haven’t read Mariam’s devnet article: “10 tips Flash Lite games”, then it’s probably best to do so, for those starting with Flash Lite.
The tips are for those new to [...]

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Flash Lite Friday - Tip of the Day #14

Friday, January 11th, 2008

Customizing the _focusrect color
After seeing some Flash Lite 2.x applications posted within the community with the default yellow _focusrect enabled, I thought I might post a tip to remind those working with Flash Lite that in Flash Lite 2.x and 3.x it is possible to customize the _focusrect color on supported handsets.
By default _focusrect [...]

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Flash Lite Friday - Tip of the Day #13

Friday, January 4th, 2008

It’s fitting that this is tip #13 (ironically, I just watched Room 1408 (for those that have seen it: 1408 = 14+0+8 = 13!).
Unfortunately, both can give you nightmares, but tip #13 can be addressed, if … of course, you pay attention to the rest of this post!
Flash Lite 3 Security Model
This tip is [...]

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Flash Lite Friday - Tip of the Day #12

Saturday, December 15th, 2007

If you’re working with the chumby … you can set a top level _root variable called _chumby_widget_done to a value of the string value of “true” to immediately advance to the next widget in a channel … and without waiting around for the default play time of the current widget to expire.
Here’s the code:
[AS]_chumby_widget_done = [...]

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Flash Lite Friday - Tip of the Day #11

Friday, November 16th, 2007

I’ll start with a pretty obvious statement (well, obvious to those doing mobile):

Optimization (or “Optimisation” if you prefer!) is an huge part of mobile development.

A lot of folks doing desktop development take resources (memory, processor, etc) for granted these days on the desktop. There are all very precious commodities when dealing on 99.9% of [...]

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Flash Lite Friday - Tip of the Day #10

Friday, November 9th, 2007

This is an “oldy but a goody”.
Really not a mobile tip per se, but applies across the board to coding ActionScript in Flash.
Also, FYI … this tip really comes down to personal preference, so really it’s more much of a recommendation from me.
The tip for today is that myself and others in the community [...]

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Flash Lite Friday - Tip of the Day #9

Friday, November 2nd, 2007

Bill recently posted some localized “GO” links and I was traversing them earlier.
I found some resources available from Korea and Japan. Mostly some regional (Korean and Japanese) devnet articles from earlier in the year.
Some of it is interesting, so I’m sharing this info as a Flash Lite Friday - Tip of the Day.
Here are [...]

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Flash Lite Friday - Tip of the Day #8

Friday, October 26th, 2007

If you’re working with Flash Lite BREW, you are probably already aware of the “AppLoader” (BREW Application Loader) that is provided for authorized BREW developers.
What is the BREW AppLoader? As you might imagine by the name … this piece of software allows you to connect to your BREW devices and load your Flash Lite [...]

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Flash Lite Friday - Tip of the Day #6

Friday, October 12th, 2007

Last month, Adobe published a whitepaper called “Getting started with Flash Lite” (written by Keldon Rush of Smashing Ideas).
This is an not only an essential read for those looking to “jump start” into Flash Lite, but also required reading for those already working in the space (this 44 page document covers a diverse set [...]

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