The Flash Mobile Show


Archive for the 'Flash Lite for BREW' Category

My DVShow postcast from Flashforward 2007 (Boston)

Friday, October 5th, 2007

A few weeks back I did a impromptu podcast for theDVShow right after my session on Flash Lite at Flashforward 2007 (Boston), which I noticed is now available.
In this conversation (my first podcast), we are just shooting the breeze about Flash Lite, Flash Lite enabled iRiver devices, casual games, Flash Lite 2.x device and 3 [...]

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Flash Lite Friday - Tip of the Day #4

Friday, September 28th, 2007

Memory is a very precious commodity when working with mobile development. This is no fault of the software, but rather the constrained hardware portable devices we (typically) deal with, and in particular, handsets.
Up until just recently, knowledge about the internals of memory allocation and management with Flash Lite has been sporadically posted about on various [...]

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Creating and Selling Your Mobile Content - Flashforward Presentation

Thursday, September 27th, 2007

Bill Perry has graciously put up his presentation from Flashforward 2007 (Boston): “Creating and Selling Your Mobile Content” which has global case studies, some numbers in terms of Flash Lite handset penetration, as well as other vital information in regards to Flash Mobile.
For more information, check out Bill’s site.

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3 new Flash Lite “Quick Start” Go Links

Thursday, September 20th, 2007

Via Bill:
Getting Started with Flash Lite
Adobe Mobile Program Information
Sell your content!

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“Getting Started with Flash Lite” - New Adobe Whitepaper

Thursday, September 20th, 2007

New to Flash Mobile and Flash Lite? Download it.

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Blizzard Entertainment looking for a Lead Mobile UI Designer/Software Engineer

Sunday, September 16th, 2007

In line with my talk on Flash Lite casual game development session this week at Flashforward, I found these two postings from Blizzard … yeah, the guys who make WoW (World of Warcraft).
Good to see that yet another notable game company is starting to notice how Flash Lite can be leveraged in regards to user [...]

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Posting on Future of Mobile Gaming from GDC China

Monday, September 10th, 2007

Aniway spotted this recent article from GDC China where Glu Mobile talks about what they think about the Future of Mobile Gaming.

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IGF Mobile Game Compeition Submissions Open

Monday, September 10th, 2007

Via Aniway, the Independent Games Festival submissions for mobile are open for entry.

The Independent Games Festival is proud to present the first-ever IGF Mobile competition, a brand new contest set up to promote innovation in handheld games, from cellphone games through other mobile devices from Windows Mobile to Palm and beyond, all the way to [...]

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Full-time Flash Lite jobs in the market

Tuesday, September 4th, 2007

I would like to offer up a few (publicly known) full-time positions … that came to me recently via my “inbox” (aka one way or another) in regards to Flash Lite.
Please note, these are all US based. These include:

Flash/Flash Lite Handset Developer (San Diego, USA)
Two positions (one development, one PM) (Seattle, USA)
[...]

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IMGA Awards - September 24 deadline

Tuesday, August 28th, 2007

If you plan on submitting any Flash Lite games (for the casual category) to this year’s IMGA (International Mobile Gaming Awards) contest, the deadline is September 24th 2007 at 6:00 PM Central European Time.
Some of the sponsors for this year are Nokia, Qualcomm, and of course Adobe as well as Nvidia, Movida, AMD, Bella de [...]

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