Archive for the 'Flash Lite Ecosystem' Category
Thursday, December 31st, 2009
Happy New Year!
2009 is coming to a close, and I thought I’d take some time to reflect back on some highlights from 2009 in regards to my work (*specifically* in the Flash realm), as well as make some work related New Years resolutions for 2010.
2009 was a transition, work-wise for me, as I took on [...]
Posted in FITC 2009, FOTB, Flash Lite, Flash Lite Ecosystem, Flash on Tap, Flash on the Beach, MoMo Boston, iPhone, www.momoboston.com |
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Saturday, December 26th, 2009
UPDATE 12/30/2009 : Mark A Doherty has posted some comments on his blog.
Aral recently made a post entitled: “Why Adobe’s mobile strategy is fundamentally flawed”. I wanted to post about this, not because I necessarily agree with all of it, but rather to open it open for discussion to the broader Flash community, and [...]
Posted in AIR, Adobe Open Screen Project, Flash 10, Flash Lite, Flash Lite 3.0, Flash Lite 3.1, Flash Lite Device API, Flash Lite Ecosystem, Flash Lite UI, Flash Lite application, OSP |
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Thursday, November 26th, 2009
$10 USD, this Thursday ONLY!
Just a heads up, but I noticed Friends of ED is having a $10 Thursday offering over on their site which has Foundation Flash Applications for Mobile Devices featured.
Foundation Flash Applications for Mobile Devices is nearly 3 years old and covers mostly Flash Enabled devices (i.e. Flash Lite 1.x/2.x) … however, [...]
Posted in Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite Device API, Flash Lite Ecosystem, Flash Lite Game, Flash Lite Tips and Tricks, Flash Lite UI, Flash Lite application, Flash Lite wallpaper/screen saver, Friends of Ed |
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Sunday, November 15th, 2009
The recording from last week’s
Posted in Adobe, Adobe AIR, Adobe CS4, Adobe Creative Suite CS4, Adobe Device Central, Adobe Device Central 2.0, Adobe Mobile & Devices, Adobe Mobile and Devices, Adobe OSP, Adobe Open Screen Project, Boston Adobe Mobile and Devices User Group, Flash Lite, Flash Lite Channel Application, Flash Lite Device API, Flash Lite Ecosystem, Flash Lite Online Live Seminar Series, Flash Lite Packaging, Flash Lite UI, Flash Lite application |
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Monday, October 19th, 2009
Last week, I was invited to speak at FlashPitt, a relatively new comer Flash event (2nd or 3rd year?) based out of Pittsburgh, Pennsylvania.
Day -1
The trip started with me flying from Providence, RI to Pittsburgh (via Baltimore). Can I tell you how awesome SouthWest airline is? It is.
Anyways, I rolled into Pittsburgh on Wed last [...]
Posted in Flash 10, Flash Lite, Flash Lite Device API, Flash Lite Ecosystem, Flash Lite Extender, Flash Lite Framework, Flash Lite Packaging, Flash Lite UI, Flash Lite application, Flash Lite wallpaper/screen saver, Tech Conference |
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Wednesday, September 30th, 2009
Nokia has asked me to help collect: “ideas, feature requests, developer pain points, and the like.”
Although I’ll be submitting some of my own thoughts and ideas, I thought I’d give a chance for the greater community use me as a vehicle to get their thoughts heard by the internal Nokia engineering team.
To make this process [...]
Posted in Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3 Security, Flash Lite 3.0, Flash Lite 3.1, Flash Lite Device API, Flash Lite Ecosystem, Flash Lite Extender, Flash Lite Framework, Flash Lite Packaging, Flash Lite UI, Flash Lite application, Flash Lite components, Flash Lite widgets, Nokia S60 Platform Services, Nokia Series 40, Nokia Series 60, nokia |
1 Comment »
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Wednesday, September 30th, 2009
Nokia has asked me to collect: “ideas, feature requests, developer pain points, and the like.”
Although I’ll be submitting some of my own thoughts and ideas, I thought I’d give a chance for the greater community use me as a vehicle to get their thoughts heard by the internal Nokia engineering team.
To make this process easy, [...]
Posted in Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3 Security, Flash Lite 3.0, Flash Lite 3.1, Flash Lite Device API, Flash Lite Ecosystem, Flash Lite Extender, Flash Lite Framework, Flash Lite Packaging, Flash Lite UI, Flash Lite application, Flash Lite components, Flash Lite widgets, Nokia S60 Platform Services, Nokia Series 40, Nokia Series 60, nokia |
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Tuesday, September 15th, 2009
I’ve posted slides from my Flash Mobile and Device session (Practical Design & Development with Flash on Mobile and Devices) at this past week’s FITC Mobile 2009.
You’ll find it among many of my previous presos.
Posted in Actionscript, Actionscript 1.0, Actionscript 2.0, Actionscript 3.0, Device Central, FITC 2009, Flash, Flash 10, Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3 Security, Flash Lite 3.0, Flash Lite 3.1, Flash Lite Ecosystem, Flash Lite Extender, Flash Lite Game, Flash Lite UI, Flash Lite application, Flash Lite components, Mobile, Mobile Application, Mobile Business, Mobile Content, Mobile Content Distribution, Mobile Design, Mobile Developer, Mobile Emulators, Mobile Platform, Mobile User Interfaces |
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Friday, September 4th, 2009
On Sept 13-14th, I’ll be attending FITC Mobile ‘09 in Toronto, and giving a couple talks there.
The one most Flash related, is entitled: Practical Design and Development with Flash on Mobile & Devices.
The Flash player is on hundreds of millions of mobile and other non-PC devices. It is a great runtime to quickly create [...]
Posted in Actionscript, Actionscript 1.0, Actionscript 2.0, Actionscript 3.0, FITC 2009, Flash, Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3.0, Flash Lite 3.1, Flash Lite Device API, Flash Lite Ecosystem, Flash Lite Framework, Flash Lite Game, Flash Lite Packaging, Flash Lite Tips and Tricks, Flash Lite UI, Flash Lite application |
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Thursday, August 13th, 2009
Along with my HTC Hero, the UPS guy also handed me a package containing a copy of AdvancED:Flash on Devices – Mobile Development with Flash Lite and Flash 10, today, so apparently the book is shipping from amazon.
We’ve setup a basic companion website – advancED.flashmobilebook.com, and will be growing this, along with supplemental material that [...]
Posted in AIR, Actionscript, Actionscript 2.0, Actionscript 3.0, Adobe AIR, Adobe Creative Suite CS4, Adobe Device Central, Adobe Device Central 2.0, Adobe Device Central CS4 SDK, Adobe Mobile & Devices, Device Central, FLV, Flash, Flash 10, Flash Lite, Flash Lite 1.1, Flash Lite Device API, Flash Lite Ecosystem, Flash Lite Extender, Flash Lite Framework, Flash Lite Packaging, Flash Lite UI, Flash Lite application, Flash Lite components, Flash Mobile, Flash Mobile Developer, Flex, Friends of Ed, Handsets, Mobile, Mobile Application, Mobile Content, Mobile Developer, Mobile Device, Nokia S60 Platform Services, Nokia Series 60, OSP, Project Capuchin, S60, Shuriken Components, Symbian, chumby, flashlite, sony ericsson |
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