<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
>

<channel>
	<title>Scott Janousek &#187; Adobe Developer Connection</title>
	<atom:link href="http://flashmobile.scottjanousek.com/category/adobe-developer-connection/feed/" rel="self" type="application/rss+xml" />
	<link>http://flashmobile.scottjanousek.com</link>
	<description></description>
	<lastBuildDate>Sun, 01 Aug 2010 01:45:38 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<!-- podcast_generator="podPress/8.8" - maintenance_release="8.8.4" -->
		<copyright>Copyright &amp;#xA9; 2010 Scott Janousek </copyright>
		<managingEditor>scott@scottjanousek.com ()</managingEditor>
		<webMaster>scott@scottjanousek.com ()</webMaster>
		<category>posts</category>
		<itunes:keywords></itunes:keywords>
		<itunes:subtitle></itunes:subtitle>
		<itunes:summary></itunes:summary>
		<itunes:author></itunes:author>
		<itunes:category text="Society &amp; Culture"/>
		<itunes:owner>
			<itunes:name></itunes:name>
			<itunes:email>scott@scottjanousek.com</itunes:email>
		</itunes:owner>
		<itunes:block>No</itunes:block>
		<itunes:explicit>no</itunes:explicit>
		<itunes:image href="http://www.scottjanousek.com/blog/wp-content/plugins/podpress/images/powered_by_podpress.jpg" />
		<image>
			<url>http://www.scottjanousek.com/blog/wp-content/plugins/podpress/images/powered_by_podpress.jpg</url>
			<title>Scott Janousek</title>
			<link>http://flashmobile.scottjanousek.com</link>
			<width>144</width>
			<height>144</height>
		</image>
		<item>
		<title>Adobe devnet article : Multi-touch and gesture support on the Flash Platform from Christian Cantrell</title>
		<link>http://flashmobile.scottjanousek.com/2010/01/10/adobe-devnet-article-multi-touch-and-gesture-support-on-the-flash-platform-from-christian-cantrell/</link>
		<comments>http://flashmobile.scottjanousek.com/2010/01/10/adobe-devnet-article-multi-touch-and-gesture-support-on-the-flash-platform-from-christian-cantrell/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 00:27:51 +0000</pubDate>
		<dc:creator>scottjanousek</dc:creator>
				<category><![CDATA[Adobe Developer Connection]]></category>
		<category><![CDATA[Flash Player]]></category>
		<category><![CDATA[Flash Player 10.1]]></category>
		<category><![CDATA[Gesture]]></category>
		<category><![CDATA[Multi-touch]]></category>
		<category><![CDATA[multitouch]]></category>

		<guid isPermaLink="false">http://flashmobile.scottjanousek.com/2010/01/10/adobe-devnet-article-multi-touch-and-gesture-support-on-the-flash-platform-from-christian-cantrell/</guid>
		<description><![CDATA[Christian Cantrell (Adobe) has written a devnet article on the new Multi-touch and gesture support on the Flash Platform. This article describes the new multi-touch APIs available in Adobe Flash Player 10.1 beta and Adobe AIR 2 beta. As more platforms become multi-touch enabled, and as users increasingly expect to be able to interact with [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.adobe.com/cantrell" target="_blank">Christian Cantrell</a> (Adobe) <a href="http://www.adobe.com/devnet/flash/articles/multitouch_gestures.html" target="_blank">has written a devnet article on the new Multi-touch and gesture support on the Flash Platform</a>.</p>
<blockquote><p><i>This article describes the new multi-touch APIs available in Adobe Flash Player 10.1 beta and Adobe AIR 2 beta. As more platforms become multi-touch enabled, and as users increasingly expect to be able to interact with devices using touch interactions, the Flash Platform will provide developers with the easiest and most efficient way to deliver ubiquitous touch-enabled experiences.</i></p></blockquote>
<p>Good ready for an explosion of new experiences, across numerous devices and platforms, later this year. <img src='http://flashmobile.scottjanousek.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
]]></content:encoded>
			<wfw:commentRss>http://flashmobile.scottjanousek.com/2010/01/10/adobe-devnet-article-multi-touch-and-gesture-support-on-the-flash-platform-from-christian-cantrell/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>ADC Article &#8211; Flash Player 10.1 hardware acceleration for video and graphics</title>
		<link>http://flashmobile.scottjanousek.com/2009/12/08/adc-article-flash-player-10-1-hardware-acceleration-for-video-and-graphics/</link>
		<comments>http://flashmobile.scottjanousek.com/2009/12/08/adc-article-flash-player-10-1-hardware-acceleration-for-video-and-graphics/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 05:02:41 +0000</pubDate>
		<dc:creator>scottjanousek</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Adobe Developer Connection]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Flash 10.1]]></category>
		<category><![CDATA[Flash 10.x]]></category>
		<category><![CDATA[flash player 10]]></category>
		<category><![CDATA[Flash Player 10.1]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[Hardware Acceleration]]></category>

		<guid isPermaLink="false">http://flashmobile.scottjanousek.com/2009/12/08/adc-article-flash-player-10-1-hardware-acceleration-for-video-and-graphics/</guid>
		<description><![CDATA[Here&#8217;s a ADC article on the upcoming support for hardware acceleration: Flash Player 10.1 hardware acceleration for video and graphics &#8220;With the release of the Adobe Flash Player 10.1 public prerelease, designers and developers can provide rich media experiences on the web that are accessible to more screens than ever before. The key features include [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adobe.com/devnet/flashplayer/articles/fplayer10.1_hardware_acceleration_print.html" target="_blank"><img src="http://flashmobile.scottjanousek.com/wp-content/uploads/2009/12/Flash-Player-10.1-hardware-acceleration-for-video-and-graphics-Adobe-Developer-Connection.png" width="320" height="229" alt="Flash Player 10.1 hardware acceleration for video and graphics | Adobe Developer Connection.png" border="0" /></a></p>
<p>Here&#8217;s a <a href="http://www.adobe.com/devnet/flashplayer/articles/fplayer10.1_hardware_acceleration_print.html" target="_blank">ADC article on the upcoming support for hardware acceleration</a>: <a href="http://www.adobe.com/devnet/flashplayer/articles/fplayer10.1_hardware_acceleration_print.html" target="_blank"><i>Flash Player 10.1 hardware acceleration for video and graphics</i></a></p>
<blockquote><p><i>&#8220;With the release of the Adobe Flash Player 10.1 public prerelease, designers and developers can provide rich media experiences on the web that are accessible to more screens than ever before. The key features include support for new hardware acceleration that improves graphics performance and reduces power consumption on desktop computers and a range of mobile devices supported under the Open Screen Project.</p>
<p>In this article we describe these new hardware acceleration capabilities, which fall into two categories: H.264 video hardware decoding on supported desktop and mobile devices and hardware (GPU) graphics rendering on supported mobile devices. We also provide tips and best practices to produce content that takes advantage of the hardware acceleration in Flash Player 10.1.</p>
<p>With Flash Player 10.1 beta, increasing numbers of handset users can view SWF content on their smartphones and other mobile devices. Since many devices can leverage the new hardware acceleration features, be sure to follow the guidelines provided here to ensure the best performance for your Flash-based content everywhere.&#8221;</i></p></blockquote>
<p>It&#8217;s a known fact that Adobe is working to get GPU rendering support in CS5 when targeting the iPhone in publishing. Other platforms will soon follow. </p>
<p>It&#8217;s cool that hardware acceleration is finally making it into a Flash Player. We were asking for GPU acceleration as far back as 2007 with <a href="http://www.adobe.com/mobile" target="_blank">Flash Lite</a> 2.x. It&#8217;s taken a while, but finally it&#8217;ll be here with Flash Player 10.1 across devices that will be powerful enough to allow it.</p>
<p><b><i>Update: It&#8217;s important to remember that (at least at initial deploy time), Flash Player 10.1 hardware acceleration will ONLY be available on supported Mobile and Devices and, initially, not supported on Desktop Platforms. It boils down to any (mobile) devices that support Open GL ES 2.0. </p>
<p>However, hardware video acceleration will be much more common across all platforms, as long as it&#8217;s supporting H.264.</p>
<p>A lot of <a href="http://www.adobe.com/products/flashlite" target="_blank">Flash (Lite)</a> developers are going to label this as fragmentation.I&#8217;ve said 10 million times, you can never eliminate frag completely, it just can be only minimized &#8230; and Flash can sometimes help with that.</i></b> </p>
]]></content:encoded>
			<wfw:commentRss>http://flashmobile.scottjanousek.com/2009/12/08/adc-article-flash-player-10-1-hardware-acceleration-for-video-and-graphics/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Developing for the Apple iPhone using Flash (CS5) article on ADC</title>
		<link>http://flashmobile.scottjanousek.com/2009/10/30/developing-for-the-apple-iphone-using-flash-cs5-article-on-adc/</link>
		<comments>http://flashmobile.scottjanousek.com/2009/10/30/developing-for-the-apple-iphone-using-flash-cs5-article-on-adc/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 17:58:23 +0000</pubDate>
		<dc:creator>scottjanousek</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Adobe Developer Connection]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[ADC]]></category>
		<category><![CDATA[Adobe CS5]]></category>
		<category><![CDATA[Applications for iPhone]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[Flash 10.1]]></category>

		<guid isPermaLink="false">http://flashmobile.scottjanousek.com/2009/10/30/developing-for-the-apple-iphone-using-flash-cs5-article-on-adc/</guid>
		<description><![CDATA[There&#8217;s a relatively new article covering very early information about publishing Flash content out to native iPhone. You can find it over on Adobe Developer Connection: Developing for the Apple iPhone using Flash. It has all the public links to available information on this project from Adobe: Apps for iPhone.]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a <a href="http://www.adobe.com/devnet/logged_in/abansod_iphone.html" target="_blank">relatively new article</a> covering very early information about <a href="http://www.adobe.com/devnet/logged_in/abansod_iphone.html" target="_blank">publishing Flash content out to native iPhone</a>. </p>
<p>You can <a href="http://www.adobe.com/devnet/logged_in/abansod_iphone.html" target="_blank">find it</a> over on <a href="http://www.adobe.com/devnet/" target="_blank">Adobe Developer Connection</a>: <a href="http://www.adobe.com/devnet/logged_in/abansod_iphone.html" target="_blank"><i>Developing for the Apple iPhone using Flash</i></a>. It has all the public links to available information on this <a href="http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/" target="_blank">project from Adobe: Apps for iPhone</a>. </p>
]]></content:encoded>
			<wfw:commentRss>http://flashmobile.scottjanousek.com/2009/10/30/developing-for-the-apple-iphone-using-flash-cs5-article-on-adc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash Player 10.1 ADC article</title>
		<link>http://flashmobile.scottjanousek.com/2009/10/15/flash-player-10-1-adc-article-2/</link>
		<comments>http://flashmobile.scottjanousek.com/2009/10/15/flash-player-10-1-adc-article-2/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 17:46:54 +0000</pubDate>
		<dc:creator>scottjanousek</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Adobe Developer Connection]]></category>
		<category><![CDATA[Adobe Mobile & Devices]]></category>
		<category><![CDATA[Adobe Mobile and Devices]]></category>
		<category><![CDATA[Flash 10]]></category>
		<category><![CDATA[Flash 10.1]]></category>

		<guid isPermaLink="false">http://flashmobile.scottjanousek.com/2009/10/15/flash-player-10-1-adc-article-2/</guid>
		<description><![CDATA[Justin Everett-Church has written an Adobe Developer Connection article : Introducing Flash Player 10.1 on some of the features to look forward to when it ships (so of it is mobile &#038; device related).]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adobe.com/devnet/logged_in/jchurch_flashplayer10.1.html?devcon=f2" target="_blank">Justin Everett-Church has written an Adobe Developer Connection article</a> : <a href="http://www.adobe.com/devnet/logged_in/jchurch_flashplayer10.1.html?devcon=f2"><i>Introducing Flash Player 10.1</i></a> on some of the <a href="http://www.adobe.com/devnet/logged_in/jchurch_flashplayer10.1.html?devcon=f2" target="_blank">features to look forward to when it ships</a> (so of it is mobile &#038; device related). </p>
]]></content:encoded>
			<wfw:commentRss>http://flashmobile.scottjanousek.com/2009/10/15/flash-player-10-1-adc-article-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adobe Devnet Article: Build a YChat! Instant Messenger application using Flash Lite</title>
		<link>http://flashmobile.scottjanousek.com/2009/03/03/adobe-devnet-article-build-a-ychat-instant-messenger-application-using-flash-lite/</link>
		<comments>http://flashmobile.scottjanousek.com/2009/03/03/adobe-devnet-article-build-a-ychat-instant-messenger-application-using-flash-lite/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 14:55:26 +0000</pubDate>
		<dc:creator>scottjanousek</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Adobe Developer Connection]]></category>
		<category><![CDATA[Adobe Mobile & Devices]]></category>
		<category><![CDATA[Adobe Mobile and Devices]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[Flash Lite 2.1]]></category>
		<category><![CDATA[Flash Lite application]]></category>
		<category><![CDATA[Flash Mobile]]></category>
		<category><![CDATA[Flash Mobile Developer]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Mobile Application]]></category>
		<category><![CDATA[Mobile Developer]]></category>
		<category><![CDATA[Nokia N95]]></category>
		<category><![CDATA[Nokia Series 60]]></category>
		<category><![CDATA[S60]]></category>
		<category><![CDATA[flashlite]]></category>
		<category><![CDATA[nokia]]></category>

		<guid isPermaLink="false">http://flashmobile.scottjanousek.com/?p=5460</guid>
		<description><![CDATA[There is a new Adobe DevNet technical article entitled: &#8220;Build a YChat! Instant Messenger application using Flash Lite for mobile devices&#8221;.]]></description>
			<content:encoded><![CDATA[<p>There is a <a href="http://www.adobe.com/devnet/devices/articles/ychat_flash_lite.html" target="_blank">new Adobe DevNet technical article</a> entitled: <a href="http://www.adobe.com/devnet/devices/articles/ychat_flash_lite.html" target="_blank"><i>&#8220;Build a YChat! Instant Messenger application using Flash Lite for mobile devices&#8221;</i></a>.</p>
<p><a href="http://www.adobe.com/devnet/devices/articles/ychat_flash_lite.html" target="_blank><img src="http://flashmobile.scottjanousek.com/wp-content/uploads/2009/03/fig14jpg.jpeg" alt="fig14.jpg.jpeg" border="0" width="204" height="276" border="0" /></a></p>
<blockquote><p><i>&#8220;More than ever before, people are using handheld devices—such as cell phones and PDAs—to connect to the Internet and communicate electronically with others. </p>
<p>In this article, I have provided step-by-step instructions for building a robust instant messenger application with Flash Lite technology. </p>
<p>The instant messenger client application interacts with the IM Chat server to display and deliver chat content on a mobile device. I have developed the YChat! Instant Messenger client using Flash Lite 2.1. It is a Yahoo messenger chat client, which uses a proxy server developed using a Java Servlet to communicate and interact with the Yahoo IM Server.</p>
<p>This article will highlight how to create a rich user interface and integrate common chat features, such as user authenticated login, custom status settings, retrieval of buddy list information, sending and receiving chat messages and dynamically displaying data on a mobile phone using Flash Lite technology. </p>
<p>It also demonstrates how easy it is to send and receive information from the server and how to retrieve information from the server using XML. </p>
<p>I&#8217;ll also describe the process for transferring files from the YChat! client to the server with the help of the KuneriLite Plug-in.&#8221;</i></p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://flashmobile.scottjanousek.com/2009/03/03/adobe-devnet-article-build-a-ychat-instant-messenger-application-using-flash-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
