Archive for the 'Actionscript' Category
Friday, September 4th, 2009
On Sept 13-14th, I’ll be attending FITC Mobile ‘09 in Toronto, and giving a couple talks there.
The one most Flash related, is entitled: Practical Design and Development with Flash on Mobile & Devices.
The Flash player is on hundreds of millions of mobile and other non-PC devices. It is a great runtime to quickly create [...]
Posted in Actionscript, Actionscript 1.0, Actionscript 2.0, Actionscript 3.0, FITC 2009, Flash, Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3.0, Flash Lite 3.1, Flash Lite Device API, Flash Lite Ecosystem, Flash Lite Framework, Flash Lite Game, Flash Lite Packaging, Flash Lite Tips and Tricks, Flash Lite UI, Flash Lite application |
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Friday, August 14th, 2009
A book on Flash Lite from Japan.
It’s mostly Flash Lite 1.1 (i.e. Flash timeline based projects).
Interesting to note that a 1.1 book still has a market over there, even though we have advanced to 2.x, 3.x, and soon: Flash 10-like functionality across top tier devices.
Posted in Actionscript, DoCoMo, Flash Lite, Flash Lite 1.1, Flash Lite Clocks, Flash Lite Game, Flash Lite UI, Flash Lite application, Flash Lite wallpaper/screen saver, Japan, Mobile, Mobile Application, Mobile Content, Mobile Culture, Mobile Design, Mobile Developer, Mobile Games, Mobile Platform, Mobile User Interfaces, SoftBank, keitai |
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Thursday, August 13th, 2009
Along with my HTC Hero, the UPS guy also handed me a package containing a copy of AdvancED:Flash on Devices – Mobile Development with Flash Lite and Flash 10, today, so apparently the book is shipping from amazon.
We’ve setup a basic companion website – advancED.flashmobilebook.com, and will be growing this, along with supplemental material that [...]
Posted in AIR, Actionscript, Actionscript 2.0, Actionscript 3.0, Adobe AIR, Adobe Creative Suite CS4, Adobe Device Central, Adobe Device Central 2.0, Adobe Device Central CS4 SDK, Adobe Mobile & Devices, Device Central, FLV, Flash, Flash 10, Flash Lite, Flash Lite 1.1, Flash Lite Device API, Flash Lite Ecosystem, Flash Lite Extender, Flash Lite Framework, Flash Lite Packaging, Flash Lite UI, Flash Lite application, Flash Lite components, Flash Mobile, Flash Mobile Developer, Flex, Friends of Ed, Handsets, Mobile, Mobile Application, Mobile Content, Mobile Developer, Mobile Device, Nokia S60 Platform Services, Nokia Series 60, OSP, Project Capuchin, S60, Shuriken Components, Symbian, chumby, flashlite, sony ericsson |
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Thursday, July 30th, 2009
On Friday, November 13th, (chi chi chi, cha cha cha, lol!) there is a new RIA (rich internet application) conference called, yep, “RIA Unleashed” being held in Boston, at Bentley College. Looks like tickets just opened at $30 a pop (for the first 100).
Here’s more info:
“… Unleashed : Boston is a 1 day 3 track [...]
Posted in AIR, Actionscript, Adobe, Adobe AIR, Adobe CS4, Adobe Creative Suite CS4, Flash, Flash 10, Flex, Flex Camp Boston, Ria |
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Sunday, April 5th, 2009
Rien took a lot of the existing tips and tricks (a few of these appear to be from our tips and tricks session from Adobe MAX 2008 – S.F., in fact) in the Flash Lite community and put them in a convenient post called: “+30 Tips & tricks in Flash Lite development”.
I can’t say I [...]
Posted in Actionscript, Adobe, Adobe Device Central, Adobe Device Central 2.1, Adobe MAX, Adobe MAX 2008 (San Fran, USA), Capuchin, Flash, Flash Lite, Flash Lite Developer, Flash Lite Tips and Tricks, Flash Mobile, Flash Mobile Developer, Janus, MAX 2008, MAX 2008 (S.F.), Mobile, MultiMania, MultiMania 2009, Nokia Flash Lite Online Packager, Project Capuchin, SWF2NFL, SWFPack, flashlite, flyer, kunerilite, swf2go |
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Wednesday, April 1st, 2009
It’s not the first time we’ve seen online SWF compilation for Flash (case in point: wonderfl (AS3 compiler) and actually I know of one other company doing it in the Flash Lite space).
However, Kuneri has announced a service called “Flash Lite Generator” (which is available for Kuneri clients).
According to the website, the generator is/can:
[...]
Posted in Actionscript, Actionscript 1.0, Actionscript 2.0, Flash, Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3.0, Flash Lite 3.1, Flash Lite application, Flash Mobile, Flash Mobile Developer, Kuneri, SWF, flashlite, wonderfl, www.flashlitegenerator.com |
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Tuesday, March 31st, 2009
Adobe published a PDF that contains a matrix of supported and unsupported ActionScript in Flash Lite versions 2.1, 3.0, 3.1, “3.1.7″ as well as Adobe Mobile Clients: 1.0 and 1.1 (which are AS 1.0 based BTW).
It looks very much like a “work in progress” right now (MS Excel dump?), but regardless, it’s still a valuable [...]
Posted in AMC, AMC 1.0, AMC 1.1, Actionscript, Actionscript 1.0, Actionscript 2.0, Adobe, Adobe Mobile & Devices, Adobe Mobile Client, Adobe Mobile Client 1.0, Adobe Mobile Client 1.1, Adobe Mobile and Devices, Flash, Flash Lite, Flash Lite 2.1, Flash Lite 3.0, Flash Lite 3.1.7, Flash Lite Player, Flash Lite application, Flash Mobile, Flash Mobile Developer, Mobile, Mobile Developer, Mobile Platform, flashlite |
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Friday, January 9th, 2009
An old tutorial on how to use Flash Lite 1.1 keycatcher code – Photo Courtesy of Marco Casario
Posted in Actionscript, Actionscript 1.0, Adobe Mobile and Devices, Adobe Mobile and Devices CookBook, Flash Lite, Flash Lite 1.1, Flash Lite Player, Flash Mobile, Flash Mobile Developer, Fun, flashlite |
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Friday, December 19th, 2008
Adobe posted a Flash Lite 1.1 training video.
Adobe Flash Lite software is a powerful runtime engine for mobile and consumer electronics devices that benefits both device manufacturers and content developers.
By enabling manufacturers to provide customers with complete web browsing experiences, video, and compelling interactive content, Flash Lite delivers an effective means of differentiating products. [...]
Posted in Actionscript, Adobe, Adobe CS4, Adobe Device Central 2.0, Adobe Flash Cast, Adobe Mobile & Devices, Device Central, Flash, Flash Lite, Flash Lite 1.1, Flash Lite application, Flash Mobile, Flash Mobile Developer, Handsets, Mobile, Mobile Application, Mobile Content, Mobile Developer, Mobile Platform, flashlite |
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Monday, November 3rd, 2008
Posted in Actionscript, Adobe, Adobe Mobile & Devices, Adobe Mobile Client, Adobe Mobile and Devices, Adobe OSP, Adobe Open Screen Project, BREW, Flash, Flash Mobile, Flash Mobile Developer, Handsets, Mobile, Mobile Content, Mobile Content Distribution, Mobile Design, Mobile Developer, Mobile Ecosystem, Mobile Platform, Qualcomm |
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