Adobe Device Central CS5 Sneak Peek video
December 11th, 2009 by scottjanousekDale‘s posted a sneak peak video of the new features in Adobe Device Central CS5, which is available on vimeo:
Adobe Device Central CS5 Sneak Peek from Adobe Flash Lite on Vimeo.
Device Central is going through some significant changes and improvements to cater for a Flash Platform that is maturing and growing across multiple screens. In this episode, we take a look at an early pre-release version of Device Central CS5 and some of the new features particularly around Device Profiles
Always good to see requested features show up in Creative Suite. I can see a few that were entered months ago via uservoice, where comments concerning the Adobe Mobile and Device tooling can be submitted.
Few things to note that are now public, given that Dale showed them in this video:
- ADC is not just for mobile phones, it now supports other devices such as those that are in the Adobe Digital Home realm (e.g. TV’s, settopboxes)
- ADC now supports community sharing of profiles. Community, Private, and Adobe Certified are all different types of profiles a developer can be using now, as well as sharing with other developers during project development.
- ADC now adds a panel for accelerometer for testing against devices that support that sensor.
- GPS sensor panel
- Multitouch panel
- ADC finally has “Dockable UI” just like in other CS products (e.g. Flash). Workspaces are also supported.
- Fireworks is now part of the ADC workflow (BTW: Fireworks is being picked up for mobile design across a # of device platforms, even iPhone!).
A comment on the use of “emulator”. My personal view is that ADC is really a simulator and not an emulator. To me, a mobile emulator can emulate everything a device can do … which ADC, it’s not possible to (easily) reproduce incoming phone calls, or multiple applications running on a device. To me ADC is a simulator. Things like Palm’s webOS emulator and the iPhone Simulator, are well, classified to me, as simulators.
Of course, when it comes down to it, whether it’s a simulator and/or emulator, both save designers and developers precious time in testing projects. However, when it comes to testing, there’s no substitute for getting content on a physical device for testing and making sure that everything is “good to go” (even if that means testing content via remote testing services like Nokia’s RDA, or DeviceAnywhere).


