Foundation Flash Applications for Mobile Devices for $10 USD this THURSDAY ONLY!
November 26th, 2009 by scottjanousekJust a heads up, but I noticed Friends of ED is having a $10 Thursday offering over on their site which has Foundation Flash Applications for Mobile Devices featured.
Foundation Flash Applications for Mobile Devices is nearly 3 years old and covers mostly Flash Enabled devices (i.e. Flash Lite 1.x/2.x) … however, some of the “tips and tricks” for developing across mobile devices are still quite useful
Here is some of what is covered and you get for $10, (remember, TOMORROW NLY!):
In this book you’ll learn:
- The essentials of Flash Lite 1.1 and 2.X
- How to create mobile applications and games
- Best practices for structuring your mobile applications, from starting out to final deployment
- How to integrate graphics, sound, and video into your mobile content
- How to consume live data over HTTP and socket connections and make use of phone-specific features
With a growing number of mobile devices offering Flash support, it is an increasingly viable platform for the development of mobile applications. Foundation Flash Applications for Mobile Devices is just the book you need to learn how to take advantage of this new audience of mobile application users. Inside, it covers every facet of mobile Flash, from the essentials of the Flash Lite 1.1 and 2.X platforms and writing applications to testing your work and deploying to mobile users.
Applications presented include screensavers, wallpapers, data-consuming informational programs (such as movie, news, and stock tickers), quiz games, action games, and more. You are given tips on mobile Flash development best practices, and all of the essential topics are covered, including creating and using sound, vector graphics, and bitmaps; optimizing assets for the small screen; coding realistic physics for games; and consuming web services using PHP, Java™, ColdFusion, and .NET.
Throughout the book, there are many samples to put together and learn from, and several bonus applications are also available to download and check out.
Summary of Contents:
PART ONE GETTING STARTED
Chapter 1 Macromedia and Adobe Flash: An Overview
Chapter 2 Mobile Devices
Chapter 3 Flash Lite 1.1 and Your First Flash Lite Application
Chapter 4 Flash Lite 2.XPART TWO LET’S GET DEVELOPING!
Chapter 5 Application Development
Chapter 6 Mobile Gaming
Chapter 7 Flash Lite Mobile Entertainment Basics
Chapter 8 Flash Mobile Sound
Chapter 9 Flash Mobile Video
Chapter 10 Extending Flash LitePART THREE THE POST-DEVELOPMENT STAGE
Chapter 11 Distribution and Deployment
Chapter 12 The Future of Flash in the Mobile WorldPART FOUR APPENDIXES
Appendix A Error Codes
Appendix B FSCommand2 Commands
Appendix C Glossary of Terms
For $10, this would be a useful book to leaf through to get an idea of the mindset needed for mobile and device development coming up with Flash Player 10.1.
Processing power, memory and screen size are just some of the constraints that still come up with developing across Flash devices (even the iPhone with native apps!). We cover these topics, as well as many more, in this hardcover 536 page book.
Buy the Foundation Flash Apps for Mobile Devices for $10! (TODAY ONLY)
Check out our companion book site at www.flashmobilebook.com.
BTW: Our new book has been out since early last year, AdvancED Flash on Devices by Friends of ED.


