Archive for 2008
Thursday, November 20th, 2008
Here are some specific mobile announcements from this years Adobe MAX 208 San Francisco conference:
1. Adobe Distributable Player Solution for Mobile and Devices unveiled (Private BETA).
2. Adobe AppZone announced.
3. Adobe Mobile Packager announced.
4. Matt Snow demoed some Adobe Nitro (Widgets which can cross many screens, including mobile and devices) at a Sneak Peaks.
5. What appeared [...]
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Posted in Adobe, Adobe AIR, Adobe CS4, Adobe MAX 2008 (San Fran, USA), Adobe Mobile & Devices, Adobe Mobile Client, Adobe Mobile and Devices, Android, Flash, Flash 10, Flash Lite, Flash Lite 3.1, Flash Lite Ecosystem, Flash Lite Packaging, Flash Lite application, Flash Lite widgets, Flash Mobile, Flash Mobile Developer, Google, Google Android, Handsets, MAX 2008 (S.F.), Mobile, Mobile Application, Mobile Content, Mobile Content Distribution, Mobile Design, Mobile Developer, Mobile Ecosystem, Mobile Platform, Mobile Web 2.0, ThumbPlay, flashlite |
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Friday, November 14th, 2008
Dale had some thoughts I paralleled on this “Apple’s 99 cent store” article on pocketgamer, over on his blog.
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Posted in AppStore, Apple, Mobile, Mobile Application, Mobile Brand, Mobile Business, Mobile Content, Mobile Content Distribution, Mobile Design, Mobile Developer, Mobile Ecosystem, Mobile Games, Mobile OEM, Mobile Platform, Mobile Web, Moket, iPhone |
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Friday, November 14th, 2008
Looks like there are a couple of mobile “unconference” sessions sponsored by FITC concurrent to Adobe MAX 2008 San Francisco.
Nov 16th 2:30 pm (Mon):
Flash Developers Guide to building iPhone Applications
Nov 18th 12:00 pm (Wed):
Flash Lite’s future in an iPhone Dominated Landscape with Tony McDonald
Unfortunately, I’m fairly sure if I can make it to either, due [...]
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Posted in Adobe, Adobe MAX, Adobe MAX 2008 (San Fran, USA), Adobe Mobile & Devices, Adobe Mobile and Devices, Apple, Flash, Flash Lite, Flash Mobile, Flash Mobile Developer, Mobile, Mobile Application, Mobile Content, Mobile Content Distribution, Mobile Culture, Mobile Design, Mobile Developer, Mobile Device, Mobile Ecosystem, Mobile OEM, Mobile Platform, Mobile Web, iPhone |
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Friday, November 14th, 2008
Via Dale and Andrew Mueller (@rebel), both native Aussies … looks like Chumby’s are now officially available in Australia through Internode.
Here’s is an “oldie” to celebrate the good news:
Who can it be now? Chumby, that’s who.
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Posted in Chumby Industries, Chumby widgets, Consumer Electronic Device, Flash Lite 3.0, Flash Lite Game, Flash Lite UI, Flash Lite application, Flash Lite widgets, chumby |
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Thursday, November 13th, 2008
Via Alessandro, Adobe is mentioned in this New York Times article.
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Posted in Adobe, Mobile, Mobile Application, Mobile Content, Mobile Content Distribution, Mobile Design, Mobile Developer, Mobile Ecosystem, Mobile Platform |
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Thursday, November 13th, 2008
Here is a Flash Lite 3.0 Mobile Guide that was created for Adobe MAX 2008 by Untravel Media.
Something big is coming in small packages to Adobe MAX this year! Here you can get a preview copy of the Adobe MAX ultimate conference guide in Flash Lite 3.0.
Grab your compatible device and load the conference [...]
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Posted in Adobe, Adobe MAX, Adobe Mobile & Devices, Adobe Mobile and Devices, Flash Lite, Flash Lite 3.0, Flash Lite application, Flash Mobile, Flash Mobile Developer, Handsets, MAX 2008, MAX 2008 (S.F.), Mobile, Mobile Application, Mobile Developer, Nokia Series 60, S60, Symbian, flashlite, nokia |
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Monday, November 10th, 2008
The Adobe MAX 2008 Award Finalists went up today.
There are 3 entries you can vote for this year for Mobile and Devices:
Succubus Vertigo (Design Assembly - Flash Lite 3 3D Game)
Hello UI by LG Electronics
Mobigamz (Mobitween … aka ZED)
There are some honorable mentions (Mippin, City Lite, mobiEXPLORE UK).
Congrats to those mentioned.
Now, go [...]
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Posted in Adobe, Adobe MAX, Adobe MAX 2008 (San Fran, USA), Adobe Mobile & Devices, Adobe Mobile and Devices, Flash Lite, Flash Lite 3.0, Flash Lite Game, Flash Lite UI, Flash Lite application, Flash Mobile, Flash Mobile Developer, flashlite |
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Monday, November 10th, 2008
Not only does Red-bull “give you wings”, apparently Adobe CS4 does too!
Dale is giving another e-seminar this week on Flash Lite Games, as part of the Australian and New Zealand eseminar event series.
Seminar: Adobe Flash Lite and Mobile Gaming
When: Wednesday the 12th at 2pm (+10 GMT AEST, Sydney) - check your time
Attend: Register for [...]
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Posted in APAC, Adobe, Adobe CS4, Adobe Creative Suite CS4, Adobe Device Central, Adobe Device Central 2.0, Adobe Mobile & Devices, Adobe Mobile and Devices, Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3.0, Flash Lite 3.1, Flash Lite Ecosystem, Flash Lite Game, Flash Lite Online Live Seminar Series, Flash Lite Packaging, Flash Mobile, Flash Mobile Developer, Handsets, Mobile, Mobile Content, Mobile Design, Mobile Developer, Mobile Ecosystem, Mobile Games, flashlite |
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Sunday, November 9th, 2008
(Dr. Evil - Austin Powers, if you must know …)
ok, just kidding … it was Mark Doherty (Adobe MaD) who posted the Flash device penetration recent 2008/2009 stats … but isn’t he an evil genius just the same? (kidding, of course about the evil, part).
2008/2009 Flash Device Estimated Penetration Numbers
So with this latest report from [...]
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Posted in Adobe, BREW, BREW MP, Flash, Flash Lite, Flash Lite 1.1, Flash Lite 2.0, Flash Lite 2.1, Flash Lite 3.0, Flash Lite 3.1, Flash Lite Device API, Flash Lite Ecosystem, Flash Lite Technology Day - Boston, Flash Mobile Developer, Nokia S60 Platform Services, Nokia Series 60, Qualcomm, S60, flashlite, nokia, www.flashmobileblog.com |
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Friday, November 7th, 2008
iRiver has a new Flash Lite enabled Portable Media Player/Phone called “The Wave” (or W10).
iRiver Wave - Phone/PMP
iRiver Wave - Phone/PMP
It supports Flash Games, and possibly sports a Flash user interface (it supports Flash Lite 2).
UI
Some of it’s features are: Phone capabilities (Touchscreen, WiFi, SMS, Speaker, External Memory, service via Touch True network) and [...]
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Posted in Flash Lite, Flash Lite 2.0, Flash Lite Game, Flash Lite UI, Flash Lite application, Flash Mobile, Flash Mobile Developer, Korean, Mobile, Mobile Design, Mobile Developer, Mobile Device, Mobile OEM, Mobile User Interfaces, flashlite, iRiver W10, iRiver Wave, iriver |
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