The Flash Mobile Show


Archive for April, 2008

Adobe MAX 2008 - Call for Sessions (Mobile and Devices)

Wednesday, April 30th, 2008

Mark posted about Adobe MAX 2008 and his thoughts on this years planned events. MAX 2008 is taking place this year in San Francisco, Milan, and Tokyo.
My top 10 wish list directed at Mobile (in no particular order):
  • Another Mobile and Devices - BootCamp, please.
  • Session(s) from the Mobile and Devices Engineering [...]

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My Forum Nokia Blog has been launched!

Tuesday, April 29th, 2008

My new Forum Nokia specific blog has been started! Here is my first obligatory “Hello World” post over there.
As part of the Forum Nokia Champions program, on this specific blog; I hope to post about my specific throughts, experiences, and knowledge about working with Flash Lite content on S40, S60 and other Nokia platforms and [...]

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Going Small - Playing Video On a Cell Phone - article from communitymx.com

Monday, April 28th, 2008

There is a fairly recent Flash Video article by Tom Green called “Going Small - Playing Video On a Cell Phone” over at community mx.
“The release of Flash Lite 3.0 suddenly opened up the world of portable video to Flash designers and developers. By “portable” we mean that video can now be streamed into your [...]

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Scaleform VGx - hardware accelerated OpenVG™ vector graphics for Mobile and Devices will support Flash

Monday, April 28th, 2008

Scaleform GFx was mentioned today so I checked them out:
Scaleform GFx is a light-weight high-performance rich media vector graphics and user interface (UI) engine. GFx combines the scalability and development ease of proven visual authoring tools, such as the Adobe Flash® Studio, with the latest hardware graphics acceleration that cutting-edge PC and Console game developers [...]

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Flash Lite 3.1 now available to OEMs

Sunday, April 27th, 2008

Alessandro posted about Flash Lite 3.1 recently … which he got from Sybmian Freak.
Not that this is surprising … as if you remember back to Flash Lite 2.0, they (Adobe), put out a point release (Flash Lite 2.1) right around the same time period last year.
Anyways, Flash Lite 3.1 now includes (among perhaps some [...]

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Vote for mobile specific compilations in the next version of Flex Builder!

Saturday, April 26th, 2008

Via Flex Ria and The Flash platform blog: a feature request has been entered for Flex Builder to export Flash for (mobile) specific devices and for Flex Builder to integrate with Device Central.
…Talking with 2 Flex team guys, they said to us that if you’d like some new features in Flex 4, only make a [...]

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Boston EMAWD meeting May 9th - Topic: “Flex Challenge”

Saturday, April 26th, 2008

Got an email from the EMAWD (Educational Multimedia and Web Developers) group that has started up recently in the Boston area.
Next month’s topic is Flex; or what they are referring to as the: Flex Challenge.
You can get more details about the group and event here.
Here is the info:
Hey Gang,
Our next EMAWD meeting will be [...]

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Skype now rolling out on mobile handsets

Friday, April 25th, 2008

Not Flash Lite related, but many people I know within the community use Skype, so I am posting about this here!
Previously there was Windows Mobile and N800/n810 versions of Skype …
Recently they’ve been hard at work. They appear to be rolling out Skype for many more handset models, including Nokia, Morotola, Samsung, and Sony [...]

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Mobile Monday Boston (May 5th) - Mobile Marketing and Advertising

Tuesday, April 22nd, 2008

The upcoming Mobile Monday event here in Boston is about mobile marketing and advertising.
Here are some details:
Mobile advertising: Is it real?
According to the Wall Street Journal, mobile marketers spent $421 million in the US in 2006 (eMarketer). According to the Economist, the global number was $871 million in 2007 (Informa).
Who is really spending [...]

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Adobe Flash Mobile Gallery launched

Monday, April 21st, 2008

Adobe has launched a Flash Mobile Gallery with some examples of the types of experiences you can attain with Flash Lite (including wallpaper, screen savers, games, and applications).

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