White paper: ‘Haptics – Improving the Mobile User Experience through Touch’

February 14th, 2008 by Scott Janousek
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Haptics -improving the mobile user experience through touch

Vivek found a really cool whitepaper on haptics as applied within mobile devices.

Here is the synopsis:

“Independent research suggesting how haptics can be used to improve the user experience, and how operators can use haptics to increase differentiation and customer satisfaction,
enhance brand, and drive additional revenue using high-value, haptic content and services.”

I read it, and there is some great info in it.

We can do some basic haptic feedback (which they talk about in the whitepaper) via Flash Lite, believe it or not … just by using fscommand2 for vibration and applying a stop/start (assuming the device supports the command).

[as]
status = fscommand2(“StartVibrate”, 2000, 1000, 1 );
[/as]

and:

[as]
status = fscommand2(“StopVibrate”);
[/as]

Many of us have used it for Flash Lite user interfaces (as found in alerts, or navigation, etc) and for games (such as in collision detection, etc).

Of course, battery is always an issue … thus, haptic feedback should (most always) be something a user can toggle within in their device prefs … if it’s going to suck battery life during prolonged execution.

2 Responses to “White paper: ‘Haptics – Improving the Mobile User Experience through Touch’”

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  2. Haptics, Touch-based 3D Model Interaction in Unity Engine Says:

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