Flash Lite Friday – Tip of the Day #4
September 28th, 2007 by Scott JanousekMemory is a very precious commodity when working with mobile development. This is no fault of the software, but rather the constrained hardware portable devices we (typically) deal with, and in particular, handsets.
Up until just recently, knowledge about the internals of memory allocation and management with Flash Lite has been sporadically posted about on various blogs, forums, and mailing lists.
However, if you were not aware, not so long ago, Prashant Panigrahi (Adobe) wrote a very concise devnet article on memory management and garbage collection when dealing with your Flash Lite content.
The article is called: “Memory management and optimizations in Flash Lite”. It gives insight on:
▪ How Flash Lite manages memory
▪ How Flash Lite stores and manages data
▪ Garbage collection
▪ Measuring available memory
▪ Fragmentation and memory reuse
▪ Optimizations for efficient use of memory
It is a *must read* for anyone developing mobile applications or other content in Flash Lite.


