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	<title>Comments on: I am now an Authenticated Qualcomm BREW Developer</title>
	<atom:link href="http://flashmobile.scottjanousek.com/2007/01/22/i-am-now-an-authenticated-qualcomm-brew-developer/feed/" rel="self" type="application/rss+xml" />
	<link>http://flashmobile.scottjanousek.com/2007/01/22/i-am-now-an-authenticated-qualcomm-brew-developer/</link>
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	<pubDate>Fri, 09 Jan 2009 00:04:21 +0000</pubDate>
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		<title>By: Scott Janousek</title>
		<link>http://flashmobile.scottjanousek.com/2007/01/22/i-am-now-an-authenticated-qualcomm-brew-developer/comment-page-1/#comment-43903</link>
		<dc:creator>Scott Janousek</dc:creator>
		<pubDate>Fri, 26 Jan 2007 22:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.scottjanousek.com/blog/2007/01/22/i-am-now-an-authenticated-qualcomm-brew-developer/#comment-43903</guid>
		<description>If you don't want to become a registered BREW developer ($400 USD minimum), you won't have access to tools, services, docs, and other materials. 

However, you can still design, development, and test (to a limited degree) your Flash Lite apps. Testing, however, will be limited to within the BREW simulator ... which is part of the BREW SDK you can download PUBLICLY from the Qualcomm BREW site.

However, as Flash Lite and mobile developers in general know ... testing on actual handsets is imperative to successful content. 

To be able to test on an actual handset(s) you're going to need some tools from Qualcomm which are NOT available unless you become an authenticated BREW developer.

Even if you push FL 2.1 down OTA by purchasing some Flash Lite content of the deck, you won't have access to the tools needed to load content to your target device(s). Therefore you won't be able to test on the actual device.</description>
		<content:encoded><![CDATA[<p>If you don&#8217;t want to become a registered BREW developer ($400 USD minimum), you won&#8217;t have access to tools, services, docs, and other materials. </p>
<p>However, you can still design, development, and test (to a limited degree) your Flash Lite apps. Testing, however, will be limited to within the BREW simulator &#8230; which is part of the BREW SDK you can download PUBLICLY from the Qualcomm BREW site.</p>
<p>However, as Flash Lite and mobile developers in general know &#8230; testing on actual handsets is imperative to successful content. </p>
<p>To be able to test on an actual handset(s) you&#8217;re going to need some tools from Qualcomm which are NOT available unless you become an authenticated BREW developer.</p>
<p>Even if you push FL 2.1 down OTA by purchasing some Flash Lite content of the deck, you won&#8217;t have access to the tools needed to load content to your target device(s). Therefore you won&#8217;t be able to test on the actual device.</p>
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		<title>By: iBrent</title>
		<link>http://flashmobile.scottjanousek.com/2007/01/22/i-am-now-an-authenticated-qualcomm-brew-developer/comment-page-1/#comment-43897</link>
		<dc:creator>iBrent</dc:creator>
		<pubDate>Fri, 26 Jan 2007 21:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.scottjanousek.com/blog/2007/01/22/i-am-now-an-authenticated-qualcomm-brew-developer/#comment-43897</guid>
		<description>Regarding testing on handsets, if I have a Verizon wireless phone with Flash Lite 2.1 can I upload my own content to test on that device? Do I have to be BREW registered to do that or just an Adobe Mobile Developer?

Basically I just need to know how to get a hold of a real handset to test my Flash Lite apps on.

Thanks for any suggestions!

iBrent</description>
		<content:encoded><![CDATA[<p>Regarding testing on handsets, if I have a Verizon wireless phone with Flash Lite 2.1 can I upload my own content to test on that device? Do I have to be BREW registered to do that or just an Adobe Mobile Developer?</p>
<p>Basically I just need to know how to get a hold of a real handset to test my Flash Lite apps on.</p>
<p>Thanks for any suggestions!</p>
<p>iBrent</p>
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		<title>By: Scott Janousek</title>
		<link>http://flashmobile.scottjanousek.com/2007/01/22/i-am-now-an-authenticated-qualcomm-brew-developer/comment-page-1/#comment-42999</link>
		<dc:creator>Scott Janousek</dc:creator>
		<pubDate>Mon, 22 Jan 2007 22:24:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.scottjanousek.com/blog/2007/01/22/i-am-now-an-authenticated-qualcomm-brew-developer/#comment-42999</guid>
		<description>1. http://www.adobe.com/products/flashlite/brew/faq/ has some answers to your incentive question. One of the many reasons why I became authentic was to gain access to the KB, tools, and thus be able to test on actual handsets. There are other reaons as well, but I will not be disclosing them here yet.

2. I think the ones you are referring to point to specific tools or services offered by Qualcomm to help test, deploy, etc ... BREW content. This is not to say you need these, however ... as you could go the "indirect" approach and just download the BREW SDK, post-processor, develop and test in the simulator, and then establish a relationship with a content provider to do the rest (administrative, deployment, etc).

3. There are now a few places for go to get content out there. I'm not saying one is better than the other. Verizon and FL4B is just one option.</description>
		<content:encoded><![CDATA[<p>1. <a href="http://www.adobe.com/products/flashlite/brew/faq/" rel="nofollow">http://www.adobe.com/products/flashlite/brew/faq/</a> has some answers to your incentive question. One of the many reasons why I became authentic was to gain access to the KB, tools, and thus be able to test on actual handsets. There are other reaons as well, but I will not be disclosing them here yet.</p>
<p>2. I think the ones you are referring to point to specific tools or services offered by Qualcomm to help test, deploy, etc &#8230; BREW content. This is not to say you need these, however &#8230; as you could go the &#8220;indirect&#8221; approach and just download the BREW SDK, post-processor, develop and test in the simulator, and then establish a relationship with a content provider to do the rest (administrative, deployment, etc).</p>
<p>3. There are now a few places for go to get content out there. I&#8217;m not saying one is better than the other. Verizon and FL4B is just one option.</p>
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		<title>By: JesterXL</title>
		<link>http://flashmobile.scottjanousek.com/2007/01/22/i-am-now-an-authenticated-qualcomm-brew-developer/comment-page-1/#comment-42955</link>
		<dc:creator>JesterXL</dc:creator>
		<pubDate>Mon, 22 Jan 2007 18:11:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.scottjanousek.com/blog/2007/01/22/i-am-now-an-authenticated-qualcomm-brew-developer/#comment-42955</guid>
		<description>Since you're offering...

1. What does that mean?  Like, what do you get?  What is the incentive?

2. Do you get login credentials to use on the Adobe.com site?  When I click the BREW link on Adobe's site, I'm sent to the brew one with a login dialogue; there is no explanation as to why.  I'm assuming you are now in the club that knows what this dialogue is?

3. Do you really believe Flash Lite has a future with Brew compared to Moket network?  Seems to me I'd put my faith in strength in numbers of good content controlled by someone in the Flash Lite community vs. an Operator which are known for their pathetic walled gardens.</description>
		<content:encoded><![CDATA[<p>Since you&#8217;re offering&#8230;</p>
<p>1. What does that mean?  Like, what do you get?  What is the incentive?</p>
<p>2. Do you get login credentials to use on the Adobe.com site?  When I click the BREW link on Adobe&#8217;s site, I&#8217;m sent to the brew one with a login dialogue; there is no explanation as to why.  I&#8217;m assuming you are now in the club that knows what this dialogue is?</p>
<p>3. Do you really believe Flash Lite has a future with Brew compared to Moket network?  Seems to me I&#8217;d put my faith in strength in numbers of good content controlled by someone in the Flash Lite community vs. an Operator which are known for their pathetic walled gardens.</p>
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