Overcoming the Small Screen Challenge in Mobile Games
January 16th, 2007 by Scott JanousekThe crew over at kuneri spotted a whitepaper just pushed from Nokia on “Overcoming the Small Screen Challenge in Mobile Games”.
It’s only a 5 pager, but it’s worth the read, here’s the abstract:
This article presents some best practices and visual examples of graphic design for mobile games. It also focuses on overcoming some of the main usability and user experience limitations: the small screen size (with portrait and landscape modes) and the mobile context.
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