The Flash Mobile Show


Archive for June, 2005

Carrot Chase isomorphic game …

Thursday, June 23rd, 2005

Came across this … Nicely done iso. “Unique” game play to say the least.
Link:
http://multimedia.honda-eu.com/diesel/game/deploy/game.html.

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Using the AS2 PrintJob class … using attachmovie? or using stage mc’s?

Sunday, June 19th, 2005

Yes, the printjob class has been around for quite a while, but I’m finally getting a chance to use it in a more sophisticated way (dynamic text in mc’s etc) …
This post is for AS2 folks who have dealt with the PrintJob class before on a sophisticated level (dynamic text, graphics, etc). I’d like some [...]

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SWF2SIS v2 - Product Review

Friday, June 17th, 2005

“5/5 stars” - Scott Janousek
“SWF2SIS is a wizard designed to help you create more effective applications in Flash Lite 1.1 for mobile handsets using the Series 60 2nd Edition Operating system from Symbian. In short, SWF2SIS provides a way to package your application .swf file with any extra files (sfws, txt files etc.) and attach [...]

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Test from phone Test!

Sunday, June 12th, 2005

Test!

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Mobile game presentations … trends from Japan … some Flash Lite intermixed as well.

Saturday, June 11th, 2005

I came across some interesting presentations by David “DC” Collier a while back but forgot to blog about it … I believe he is based in Japan … all of them are in english … there is some Flash Lite content in there as well … good to browse if you’re curious about the Japanense [...]

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An addicting game … but only when you have your speakers turned on …

Saturday, June 4th, 2005

Sound. It makes or breaks your flash game … take this example I found recently … if you play with the speakers off it’s much less satisfying than with audio … or is it me?
http://www.sobicsschool.com/fun/fun_game2.swf
There’s something to be said about certain sound octaves in games making them more addictive … just look at slot machines, [...]

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