Hi there. Somehow you’ve reached this blog. Congrats!
To be short and concise, I am no longer working with Flash Mobile Applications (except when a quick prototype is warranted). Therefore, this blog should be considered about 99.9% dead.
The blog content found on this site remains a recorded history about Adobe Flash Lite and Flash Mobile and Device Platform from the “early adopter” years of about 2005 to 2009.
If you have questions or comments, I’m on twitter at: [@]scottjanousek and also found around the web.
I thought the quote about “mobile isn’t really all that mobile” was spot on (i.e. most people are using mobile and tablets in spaces where they have more than 15 minutes to do something … like public transit, or at home).
Also, I liked the statement about how to effectively manage the feature set for a mobile form factor as opposed to trying to take a desktop experience and fit it into a mobile one (a definite “no-no”). It’s all about augmentation.
Anyways, always good to hear someone talking about their latest R&D project, and “OpenMic” appears to be Mark’s:
I guess my only question after watching this was … where is a running list of TVs support Flash and/or AIR (for TV) technology?
I was following this area for quite a while, even back in the “Flash Lite” days, but nothing significant ever happened with “Adobe Digital Home” (which likely is canned now that Flash 10.x and AIR for TV is around (in SDK format) … and set-top box hardware is getting more “beefy”).
Now with the newer technology and runtime, you’d think something would be on market right now? Is it? Where?
I’ve seen Adobe folks posting about Samsung having a product almost to market. Has that shipped yet? Not sure, hopefully by the time you read this, maybe.
Someone post if they have a link. I don’t have as much time to dedicate to figuring out when Adobe is going to deploy and what the OSP partners are actually following through with.
Perhaps, Mark was just meaning that you plug in an Android or PlayBook via HDMI out to get content on the TV?
Keith Peters: Making Tools @ #BFPUG
Monday, June 06, 2011 at 7:00 PM – Friday, July 01, 2011 at 9:00 PM (ET)
Boston, MA
Come early (6:30) to play ping pong and network!
Making Tools
In this presentations I’m going to talk about making tools to make other stuff.
All the best craftsmen make their own tools. OK, I don’t know if that’s true, but it sounds like it could be, right? As a developer, designer, or something in between, if you are relying on generic, off-the-shelf tools for coding and designing, I guarantee you are wasting a lot of your time.
We’ll cover the how and why, and lots of examples (mine and others’) to give you an idea of what’s possible. Tools to make spritesheets for games, to view the clipboard contents, for embedding assets in a swf, for making pixel perfect layouts, tools for making art, etc.
We’ll also look at tools for making tools, including MinimalComps (www.minimalcomps.com).
“FRAMED* was first conceptualized by Yugo Nakamura of tha ltd., as a new platform for digital art, designed for everyday interior spaces.
This project is a collaboration between Yugo Nakamura, Yoshihiro Saitoh, interior designer and founder of A-Study Co., Ltd., and Om, Inc., a design and engineering team based in Taipei.”
No word on pricing (yet), but I imagine it will be (at first) target an elite group of people who are interested in a new level of home decorating.
I like how the mobile device to wall interaction where (currently) an iOS device can control what’s displayed on the FRAME.
I also like the reports of a “marketplace” where digital artists and designers can submit their work.
Seems the key to part of this device is an ecosystem, but there is no real detail on what the model is (yet).
The production quality on these things is awesome. They (MK12) should do a decomposition on how they went about the creation process (in fact, maybe they did at FITC, but I missed it?).
Here is Gestureworks demoing their Multi-touch gesture API and I do believe they were working on releasing a mobile specific API targeting Android, and possibly iOS in the future.
Examples from multitouch Flash applications running on the Android 2.2 operating system. The examples are from GestureWorks multitouch tutorials and they are shown on a PQ Labs 32″ Overlay and an HTC EVO smart phone